..
DepalettizeShaderGLES.cpp
Minor cleanup in GL backend, fixes #13647
2020-11-10 00:13:44 +01:00
DepalettizeShaderGLES.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
DepthBufferGLES.cpp
Support depth clamping in OpenGL where available.
2021-07-09 21:09:44 +02:00
DrawEngineGLES.cpp
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
DrawEngineGLES.h
More work on detangling the concepts and making things make more sense.
2020-11-08 13:14:23 +01:00
FragmentTestCacheGLES.cpp
Minor cleanup in GL backend, fixes #13647
2020-11-10 00:13:44 +01:00
FragmentTestCacheGLES.h
GLES: Properly restore the pointer to the render manager in more places
2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp
Support depth clamping in OpenGL where available.
2021-07-09 21:09:44 +02:00
FramebufferManagerGLES.h
Better debug names for BlitFramebuffer operations.
2020-11-28 13:45:26 +01:00
GPU_GLES.cpp
Support depth clamping in OpenGL where available.
2021-07-09 21:09:44 +02:00
GPU_GLES.h
Introduce Path, start using it all over the place.
2021-05-13 10:39:16 +02:00
ShaderManagerGLES.cpp
Introduce Path, start using it all over the place.
2021-05-13 10:39:16 +02:00
ShaderManagerGLES.h
Introduce Path, start using it all over the place.
2021-05-13 10:39:16 +02:00
StateMappingGLES.cpp
Support depth clamping in OpenGL where available.
2021-07-09 21:09:44 +02:00
StateMappingGLES.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp
Support depth clamping in OpenGL where available.
2021-07-09 21:09:44 +02:00
TextureCacheGLES.cpp
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
TextureCacheGLES.h
Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668 .
2020-11-22 18:00:07 +01:00
TextureScalerGLES.cpp
Address feedback (except the mailbox refcount)
2021-06-13 10:16:53 +02:00
TextureScalerGLES.h