ppsspp/GPU/Common/ReinterpretFramebuffer.h
Henrik Rydgård f2e315b9a6 More shadergen work
Buildfix
2020-11-08 11:32:53 +01:00

12 lines
478 B
C

#pragma once
#include "Common/Log.h"
#include "GPU/ge_constants.h"
#include "GPU/GPUCommon.h"
#include "Common/GPU/ShaderWriter.h"
bool GenerateReinterpretFragmentShader(char *buffer, GEBufferFormat from, GEBufferFormat to, const ShaderLanguageDesc &lang);
// Just a single one. Can probably be shared with a lot of similar use cases.
// Generates the coordinates for a fullscreen triangle.
bool GenerateReinterpretVertexShader(char *buffer, const ShaderLanguageDesc &lang);