ppsspp/Common/GPU/Vulkan/VulkanProfiler.h
Henrik Rydgård df2f0df155 Make the Vulkan GPU log profiler a runtime developer setting.
I keep forgetting to disable the define on commit, this is a better
solution.
2021-12-19 22:50:14 +01:00

55 lines
1.3 KiB
C++

#pragma once
#include <vector>
#include <string>
#include "Common/Log.h"
#include "VulkanLoader.h"
// Simple scoped based profiler, initially meant for instant one-time tasks like texture uploads
// etc. Supports recursive scopes. Scopes are not yet tracked separately for each command buffer.
// For the pass profiler in VulkanQueueRunner, a purpose-built separate profiler that can take only
// one measurement between each pass makes more sense.
//
// Put the whole thing in a FrameData to allow for overlap.
struct ProfilerScope {
std::string name;
int startQueryId;
int endQueryId;
int level;
};
class VulkanContext;
class VulkanProfiler {
public:
void Init(VulkanContext *vulkan);
void Shutdown();
void BeginFrame(VulkanContext *vulkan, VkCommandBuffer firstCommandBuffer);
void Begin(VkCommandBuffer cmdBuf, VkPipelineStageFlagBits stage, const char *fmt, ...)
#ifdef __GNUC__
__attribute__((format(printf, 3, 4)))
#endif
;
void End(VkCommandBuffer cmdBuf, VkPipelineStageFlagBits stage);
void SetEnabledPtr(bool *enabledPtr) {
enabledPtr_ = enabledPtr;
}
private:
VulkanContext *vulkan_;
VkQueryPool queryPool_ = VK_NULL_HANDLE;
std::vector<ProfilerScope> scopes_;
int numQueries_ = 0;
bool firstFrame_ = true;
bool *enabledPtr_ = nullptr;
std::vector<size_t> scopeStack_;
const int MAX_QUERY_COUNT = 1024;
};