ppsspp/Common/Data/Collections/TinySet.h
2022-09-25 23:23:53 +02:00

136 lines
3.2 KiB
C++

#pragma once
#include <vector>
// Insert-only small-set implementation. Performs no allocation unless MaxFastSize is exceeded.
// Can also be used as a small vector, then use push_back (or push_in_place) instead of insert.
// Duplicates are thus allowed if you use that, but not if you exclusively use insert.
template <class T, int MaxFastSize>
struct TinySet {
~TinySet() { delete slowLookup_; }
inline void insert(const T &t) {
// Fast linear scan.
for (int i = 0; i < fastCount_; i++) {
if (fastLookup_[i] == t)
return; // We already have it.
}
// Fast insertion
if (fastCount_ < MaxFastSize) {
fastLookup_[fastCount_++] = t;
return;
}
// Fall back to slow path.
insertSlow(t);
}
inline void push_back(const T &t) {
if (fastCount_ < MaxFastSize) {
fastLookup_[fastCount_++] = t;
return;
}
if (!slowLookup_) {
slowLookup_ = new std::vector<T>();
}
slowLookup_->push_back(t);
}
inline T *add_back() {
if (fastCount_ < MaxFastSize) {
return &fastLookup_[fastCount_++];
}
if (!slowLookup_) {
slowLookup_ = new std::vector<T>();
}
T t;
slowLookup_->push_back(t);
return slowLookup_->back();
}
void append(const TinySet<T, MaxFastSize> &other) {
size_t otherSize = other.size();
if (size() + otherSize <= MaxFastSize) {
// Fast case
for (size_t i = 0; i < otherSize; i++) {
fastLookup_[fastCount_ + i] = other.fastLookup_[i];
}
fastCount_ += other.fastCount_;
} else {
for (size_t i = 0; i < otherSize; i++) {
push_back(other[i]);
}
}
}
bool contains(T t) const {
for (int i = 0; i < fastCount_; i++) {
if (fastLookup_[i] == t)
return true;
}
if (slowLookup_) {
for (auto x : *slowLookup_) {
if (x == t)
return true;
}
}
return false;
}
bool contains(const TinySet<T, MaxFastSize> &otherSet) {
// Awkward, kind of ruins the fun.
for (int i = 0; i < fastCount_; i++) {
if (otherSet.contains(fastLookup_[i]))
return true;
}
if (slowLookup_) {
for (auto x : *slowLookup_) {
if (otherSet.contains(x))
return true;
}
}
return false;
}
void clear() {
// TODO: Keep slowLookup_ around? That would be more similar to real vector behavior.
delete slowLookup_;
slowLookup_ = nullptr;
fastCount_ = 0;
}
bool empty() const {
return fastCount_ == 0;
}
size_t size() const {
if (!slowLookup_) {
return fastCount_;
} else {
return slowLookup_->size() + MaxFastSize;
}
}
T &operator[] (size_t index) {
if (index < MaxFastSize) {
return fastLookup_[index];
} else {
return (*slowLookup_)[index - MaxFastSize];
}
}
const T &operator[] (size_t index) const {
if (index < MaxFastSize) {
return fastLookup_[index];
} else {
return (*slowLookup_)[index - MaxFastSize];
}
}
const T &back() const {
return (*this)[size() - 1];
}
private:
void insertSlow(T t) {
if (!slowLookup_) {
slowLookup_ = new std::vector<T>();
} else {
for (size_t i = 0; i < slowLookup_->size(); i++) {
if ((*slowLookup_)[i] == t)
return;
}
}
slowLookup_->push_back(t);
}
int fastCount_ = 0; // first in the struct just so it's more visible in the VS debugger.
T fastLookup_[MaxFastSize];
std::vector<T> *slowLookup_ = nullptr;
};