ppsspp/GPU/GLES
2014-12-12 09:29:41 -05:00
..
DepalettizeShader.cpp Fix depal shaders on GLES3 devices. 2014-07-02 22:35:47 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Try to fix flat/smooth shade mode issue (caused shader mismatches) 2014-12-02 01:13:26 +01:00
FragmentShaderGenerator.h Skip binding when the test won't be used. 2014-09-07 10:06:57 -07:00
FragmentTestCache.cpp Fix a warning. 2014-12-07 15:41:11 -08:00
FragmentTestCache.h Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
Framebuffer.cpp d3d9: Specify tex stage for binding framebuf color. 2014-09-21 12:11:17 -07:00
Framebuffer.h d3d9: Specify tex stage for binding framebuf color. 2014-09-21 12:11:17 -07:00
GLES_GPU.cpp GLES: Add some currently unused information to the opcode table. Keep downcount in a local as much as possible. 2014-12-06 11:35:02 +01:00
GLES_GPU.h Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
ShaderManager.cpp Make sure no NaN goes into projection matrix. 2014-11-09 20:34:23 +08:00
ShaderManager.h Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
Spline.cpp GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
StateMapping.cpp GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
TextureCache.cpp GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
TextureCache.h Use unordered_map where it makes sense. Very tiny speed boost? 2014-10-19 21:12:25 +02:00
TextureScaler.cpp Fix typo. 2014-11-06 08:51:15 -08:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
TransformPipeline.h [spline/bezier]Fix surface normal at flat shading. 2014-11-29 21:58:11 +09:00
VertexShaderGenerator.cpp Try to fix flat/smooth shade mode issue (caused shader mismatches) 2014-12-02 01:13:26 +01:00
VertexShaderGenerator.h Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00