ppsspp/Core/Core.h

211 lines
5.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <cstdint>
#include <string>
#include <string_view>
#include "Common/CommonTypes.h"
class GraphicsContext;
// For platforms that don't call Run
void Core_SetGraphicsContext(GraphicsContext *ctx);
// Returns false when an UI exit state is detected.
void Core_Stop();
// X11, sigh.
#ifdef None
#undef None
#endif
enum class CPUStepType {
None,
Into,
Over,
Out,
Frame,
};
// Must be set when breaking.
enum class BreakReason {
None,
AssertChoice,
DebugBreak,
DebugStep,
DebugStepInto,
UIFocus,
AfterFrame,
MemoryException,
CpuException,
BreakInstruction,
SavestateLoad,
SavestateSave,
SavestateRewind,
SavestateCrash,
MemoryBreakpoint,
CpuBreakpoint,
MemoryAccess, // ???
JitBranchDebug,
BreakOnBoot,
RABreak,
AddBreakpoint,
FrameAdvance,
UIPause,
HLEDebugBreak,
};
const char *BreakReasonToString(BreakReason reason);
// Async, called from gui
void Core_Break(BreakReason reason, u32 relatedAddress = 0);
// Resumes execution. Works both when stepping the CPU and the GE.
void Core_Resume();
BreakReason Core_BreakReason();
// This should be called externally.
// Can fail if another step type was requested this frame.
bool Core_RequestCPUStep(CPUStepType stepType, int stepSize);
bool Core_NextFrame();
void Core_SwitchToGe(); // Switches from CPU emulation to GE display list execution.
// Changes every time we enter stepping.
int Core_GetSteppingCounter();
struct SteppingReason {
BreakReason reason;
u32 relatedAddress = 0;
};
SteppingReason Core_GetSteppingReason();
enum class CoreLifecycle {
STARTING,
// Note: includes failure cases. Guaranteed call after STARTING.
START_COMPLETE,
STOPPING,
// Guaranteed call after STOPPING.
STOPPED,
// Sometimes called for save states. Guaranteed sequence, and never during STARTING or STOPPING.
MEMORY_REINITING,
MEMORY_REINITED,
};
// RUNNING must be at 0, NEXTFRAME must be at 1.
enum CoreState {
// Emulation is running normally.
CORE_RUNNING_CPU = 0,
// Emulation was running normally, just reached the end of a frame.
CORE_NEXTFRAME = 1,
// Emulation is paused, CPU thread is sleeping.
CORE_STEPPING_CPU, // Can be used for recoverable runtime errors (ignored memory exceptions)
// Core is being powered up.
CORE_POWERUP,
// Core is being powered down.
CORE_POWERDOWN,
// An error happened at boot.
CORE_BOOT_ERROR,
// Unrecoverable runtime error. Recoverable errors should use CORE_STEPPING.
CORE_RUNTIME_ERROR,
// Stepping the GPU. When done, will switch over to STEPPING_CPU.
CORE_STEPPING_GE,
// Running the GPU. When done, will switch over to RUNNING_CPU.
CORE_RUNNING_GE,
};
// Callback is called on the Emu thread.
typedef void (* CoreLifecycleFunc)(CoreLifecycle stage);
void Core_ListenLifecycle(CoreLifecycleFunc func);
void Core_NotifyLifecycle(CoreLifecycle stage);
bool Core_IsStepping();
bool Core_IsActive();
bool Core_IsInactive();
// Warning: these three are only used on Windows - debugger integration.
void Core_StateProcessed();
void Core_WaitInactive();
void Core_SetPowerSaving(bool mode);
bool Core_GetPowerSaving();
void Core_RunLoopUntil(u64 globalticks);
const char *CoreStateToString(CoreState state);
extern volatile CoreState coreState;
extern volatile bool coreStatePending;
void Core_UpdateState(CoreState newState);
enum class MemoryExceptionType {
NONE,
UNKNOWN,
READ_WORD,
WRITE_WORD,
READ_BLOCK,
WRITE_BLOCK,
ALIGNMENT,
};
enum class ExecExceptionType {
JUMP,
THREAD,
};
// Separate one for without info, to avoid having to allocate a string
void Core_MemoryException(u32 address, u32 accessSize, u32 pc, MemoryExceptionType type);
void Core_MemoryExceptionInfo(u32 address, u32 accessSize, u32 pc, MemoryExceptionType type, std::string_view additionalInfo, bool forceReport);
void Core_ExecException(u32 address, u32 pc, ExecExceptionType type);
void Core_BreakException(u32 pc);
// Call when loading save states, etc.
void Core_ResetException();
enum class MIPSExceptionType {
NONE,
MEMORY,
BREAK,
BAD_EXEC_ADDR,
};
struct MIPSExceptionInfo {
MIPSExceptionType type;
std::string info;
std::string stackTrace; // if available.
// Memory exception info
MemoryExceptionType memory_type;
uint32_t pc;
uint32_t address;
uint32_t accessSize;
uint32_t ra = 0;
// Reuses pc and address from memory type, where address is the failed destination.
ExecExceptionType exec_type;
};
const MIPSExceptionInfo &Core_GetExceptionInfo();
const char *ExceptionTypeAsString(MIPSExceptionType type);
const char *MemoryExceptionTypeAsString(MemoryExceptionType type);
const char *ExecExceptionTypeAsString(ExecExceptionType type);