ppsspp/Common/GPU/OpenGL
Henrik Rydgård dd0409d68c OpenGL ES: Crash as early as possible if things are bad
There's a huge variety of crash report in the Play Console of various
opengl failures. Try to concentrate them to early points in
initialization
2022-11-08 10:43:38 +01:00
..
DataFormatGL.cpp GLES: Use GL_LUMINANCE on GLES for indexed tex. 2022-10-08 17:32:11 -07:00
DataFormatGL.h Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
gl3stub.c Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
gl3stub.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLCommon.h OpenXR - Keep using GLES2 headers for now 2022-08-28 14:26:50 +02:00
GLDebugLog.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLDebugLog.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLFeatures.cpp GLES: Add debug readback of stencil data. 2022-10-10 17:09:14 -07:00
GLFeatures.h GLES: Add debug readback of stencil data. 2022-10-10 17:09:14 -07:00
GLQueueRunner.cpp Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
GLQueueRunner.h Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
GLRenderManager.cpp Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
GLRenderManager.h Remove "attachment" parameter from BindFramebufferAsTexture everywhere. 2022-10-20 10:15:19 +02:00
GLSLProgram.cpp Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
GLSLProgram.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
thin3d_gl.cpp OpenGL ES: Crash as early as possible if things are bad 2022-11-08 10:43:38 +01:00