ppsspp/Windows/GEDebugger/GEDebugger.cpp

1254 lines
38 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <cmath>
#include <functional>
#include <set>
#include <string>
#include <vector>
#include "Common/CommonWindows.h"
#include <commctrl.h>
#include "Common/Data/Convert/ColorConv.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/StringUtils.h"
#include "Common/System/System.h"
#include "Common/System/Request.h"
#include "Core/Config.h"
#include "Core/Screenshot.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "Windows/GEDebugger/SimpleGLWindow.h"
#include "Windows/GEDebugger/CtrlDisplayListView.h"
#include "Windows/GEDebugger/TabDisplayLists.h"
#include "Windows/GEDebugger/TabState.h"
#include "Windows/GEDebugger/TabVertices.h"
#include "Windows/W32Util/ContextMenu.h"
#include "Windows/W32Util/ShellUtil.h"
#include "Windows/InputBox.h"
#include "Windows/MainWindow.h"
#include "Windows/main.h"
#include "GPU/GPUCommon.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/Common/GPUStateUtils.h"
#include "GPU/GPUState.h"
#include "GPU/Debugger/Breakpoints.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/Debugger/Record.h"
#include "GPU/Debugger/State.h"
#include "GPU/Debugger/Stepping.h"
using namespace GPUStepping;
enum PrimaryDisplayType {
PRIMARY_FRAMEBUF,
PRIMARY_DEPTHBUF,
PRIMARY_STENCILBUF,
};
enum class GEPanelIndex {
LEFT,
RIGHT,
TOPRIGHT,
COUNT,
};
static void *AddDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, HINSTANCE inst, HWND parent) {
HWND wnd = tabs->AddTabWindow(L"CtrlDisplayListView", tab->name);
return CtrlDisplayListView::getFrom(wnd);
}
static void RemoveDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
CtrlDisplayListView *view = (CtrlDisplayListView *)ptr;
DestroyWindow(view->GetHWND());
}
static void UpdateDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
CtrlDisplayListView *view = (CtrlDisplayListView *)ptr;
DisplayList list;
if (gpuDebug != nullptr && gpuDebug->GetCurrentDisplayList(list)) {
view->setDisplayList(list);
} else {
view->clearDisplayList();
}
}
template <typename T>
static void *AddStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, HINSTANCE inst, HWND parent) {
T *w = new T(inst, parent);
tabs->AddTabDialog(w, tab->name);
return w;
}
static void RemoveStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
Dialog *view = (Dialog *)ptr;
delete view;
}
static void UpdateStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
Dialog *view = (Dialog *)ptr;
view->Update();
}
static const std::vector<GEDebuggerTab> defaultTabs = {
{ L"Display List", GETabPosition::LEFT, GETabType::LIST_DISASM, {}, &AddDisplayListTab, &RemoveDisplayListTab, &UpdateDisplayListTab },
{ L"Flags", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateFlags>, &RemoveStateTab, &UpdateStateTab },
{ L"Light", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateLighting>, &RemoveStateTab, &UpdateStateTab },
{ L"Texture", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateTexture>, &RemoveStateTab, &UpdateStateTab },
{ L"Settings", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateSettings>, &RemoveStateTab, &UpdateStateTab },
{ L"Verts", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabVertices>, &RemoveStateTab, &UpdateStateTab },
{ L"Matrices", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabMatrices>, &RemoveStateTab, &UpdateStateTab },
{ L"Lists", GETabPosition::LEFT, GETabType::LISTS, {}, &AddStateTab<TabDisplayLists>, &RemoveStateTab, &UpdateStateTab },
{ L"Watch", GETabPosition::LEFT, GETabType::WATCH, {}, &AddStateTab<TabStateWatch>, &RemoveStateTab, &UpdateStateTab },
};
StepCountDlg::StepCountDlg(HINSTANCE _hInstance, HWND _hParent) : Dialog((LPCSTR)IDD_GEDBG_STEPCOUNT, _hInstance, _hParent) {
DialogManager::AddDlg(this);
for (int i = 0; i < 4; i++) // Add items 1, 10, 100, 1000
SendMessageA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), CB_ADDSTRING, 0, (LPARAM)std::to_string((int)pow(10, i)).c_str());
SetWindowTextA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), "1");
}
StepCountDlg::~StepCountDlg() {
DialogManager::RemoveDlg(this);
}
void StepCountDlg::Jump(int count, bool relative) {
if (relative && count == 0)
return;
gpuDebug->SetBreakNext(GPUDebug::BreakNext::COUNT);
gpuDebug->SetBreakCount(count, relative);
};
BOOL StepCountDlg::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
int count;
bool relative;
auto GetValue = [&]() {
char str[7]; // +/-99999\0
GetWindowTextA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), str, 7);
relative = str[0] == '+' || str[0] == '-';
return TryParse(str, &count);
};
switch (message) {
case WM_CLOSE:
Show(false);
return TRUE;
case WM_COMMAND:
switch (wParam) {
case IDC_GEDBG_STEPCOUNT_DEC:
if (GetValue())
Jump(-abs(count), true);
return TRUE;
case IDC_GEDBG_STEPCOUNT_INC:
if (GetValue())
Jump(abs(count), true);
return TRUE;
case IDC_GEDBG_STEPCOUNT_JUMP:
if (GetValue())
Jump(abs(count), false);
return TRUE;
case IDOK:
if (GetValue())
Jump(count, relative);
Show(false);
return TRUE;
case IDCANCEL:
SetFocus(m_hParent);
Show(false);
return TRUE;
}
break;
}
return FALSE;
}
void CGEDebugger::Init() {
SimpleGLWindow::RegisterClass();
CtrlDisplayListView::registerClass();
}
CGEDebugger::CGEDebugger(HINSTANCE _hInstance, HWND _hParent)
: Dialog((LPCSTR)IDD_GEDEBUGGER, _hInstance, _hParent)
, stepCountDlg(_hInstance, m_hDlg) {
SetMenu(m_hDlg, LoadMenu(_hInstance, MAKEINTRESOURCE(IDR_GEDBG_MENU)));
// minimum size = a little more than the default
RECT windowRect;
GetWindowRect(m_hDlg, &windowRect);
minWidth_ = windowRect.right-windowRect.left + 10;
minHeight_ = windowRect.bottom-windowRect.top + 10;
// it's ugly, but .rc coordinates don't match actual pixels and it screws
// up both the size and the aspect ratio
RECT frameRect;
HWND frameWnd = GetDlgItem(m_hDlg,IDC_GEDBG_FRAME);
GetWindowRect(frameWnd,&frameRect);
MapWindowPoints(HWND_DESKTOP,m_hDlg,(LPPOINT)&frameRect,2);
MoveWindow(frameWnd,frameRect.left,frameRect.top,512,272,TRUE);
tabs = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_MAINTAB));
tabsRight_ = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_RIGHTTAB));
tabsTR_ = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_TOPRIGHTTAB));
fbTabs = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_FBTABS));
fbTabs->SetMinTabWidth(50);
// Must be in the same order as PrimaryDisplayType.
fbTabs->AddTab(NULL, L"Color");
fbTabs->AddTab(NULL, L"Depth");
fbTabs->AddTab(NULL, L"Stencil");
fbTabs->ShowTab(0, true);
tabStates_ = defaultTabs;
// Restore settings, if any set.
_assert_msg_(defaultTabs.size() <= 32, "Cannot have more than 32 tabs");
if ((g_Config.uGETabsLeft | g_Config.uGETabsRight | g_Config.uGETabsTopRight) != 0) {
for (int i = 0; i < (int)tabStates_.size(); ++i) {
int mask = 1 << i;
tabStates_[i].pos = (GETabPosition)0;
if (g_Config.uGETabsLeft & mask)
tabStates_[i].pos |= GETabPosition::LEFT;
if (g_Config.uGETabsRight & mask)
tabStates_[i].pos |= GETabPosition::RIGHT;
if (g_Config.uGETabsTopRight & mask)
tabStates_[i].pos |= GETabPosition::TOPRIGHT;
// If this is a new tab, add it to left.
if (tabStates_[i].pos == (GETabPosition)0) {
tabStates_[i].pos |= GETabPosition::LEFT;
g_Config.uGETabsLeft |= 1 << i;
}
}
} else {
g_Config.uGETabsLeft = (1 << tabStates_.size()) - 1;
}
for (GEDebuggerTab &tabState : tabStates_) {
AddTab(&tabState, tabState.pos);
}
if (tabs->Count() > 0)
tabs->ShowTab(0, true);
if (tabsRight_->Count() > 0)
tabsRight_->ShowTab(0, true);
if (tabsTR_->Count() > 0)
tabsTR_->ShowTab(0, true);
// set window position
int x = g_Config.iGEWindowX == -1 ? windowRect.left : g_Config.iGEWindowX;
int y = g_Config.iGEWindowY == -1 ? windowRect.top : g_Config.iGEWindowY;
int w = g_Config.iGEWindowW == -1 ? minWidth_ : std::max(minWidth_, g_Config.iGEWindowW);
int h = g_Config.iGEWindowH == -1 ? minHeight_ : std::max(minHeight_, g_Config.iGEWindowH);
MoveWindow(m_hDlg,x,y,w,h,FALSE);
SetTimer(m_hDlg, 1, USER_TIMER_MINIMUM, nullptr);
UpdateTextureLevel(textureLevel_);
}
CGEDebugger::~CGEDebugger() {
CleanupPrimPreview();
for (GEDebuggerTab &tabState : tabStates_) {
RemoveTab(&tabState, GETabPosition::ALL);
}
delete tabs;
delete tabsRight_;
delete tabsTR_;
delete fbTabs;
}
void CGEDebugger::SetupPreviews() {
if (primaryWindow == nullptr) {
primaryWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_FRAME));
primaryWindow->Initialize(SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER);
primaryWindow->SetHoverCallback([&] (int x, int y) {
PrimaryPreviewHover(x, y);
});
primaryWindow->SetRightClickMenu(ContextMenuID::GEDBG_PREVIEW, [&] (int cmd, int x, int y) {
HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_PREVIEW);
switch (cmd) {
case 0:
// Setup.
CheckMenuItem(subMenu, ID_GEDBG_ENABLE_PREVIEW, MF_BYCOMMAND | ((previewsEnabled_ & 1) ? MF_CHECKED : MF_UNCHECKED));
EnableMenuItem(subMenu, ID_GEDBG_TRACK_PIXEL_STOP, primaryTrackX_ == 0xFFFFFFFF ? MF_GRAYED : MF_ENABLED);
break;
case ID_GEDBG_EXPORT_IMAGE:
if (primaryBuffer_)
PreviewExport(primaryBuffer_);
break;
case ID_GEDBG_COPY_IMAGE:
if (primaryBuffer_)
PreviewToClipboard(primaryBuffer_, false);
break;
case ID_GEDBG_COPY_IMAGE_ALPHA:
if (primaryBuffer_)
PreviewToClipboard(primaryBuffer_, true);
break;
case ID_GEDBG_TRACK_PIXEL:
primaryTrackX_ = x;
primaryTrackY_ = y;
break;
case ID_GEDBG_TRACK_PIXEL_STOP:
primaryTrackX_ = 0xFFFFFFFF;
primaryTrackY_ = 0xFFFFFFFF;
break;
case ID_GEDBG_ENABLE_PREVIEW:
previewsEnabled_ ^= 1;
primaryWindow->Redraw();
default:
break;
}
return true;
});
primaryWindow->SetRedrawCallback([&] {
HandleRedraw(1);
});
primaryWindow->Clear();
}
if (secondWindow == nullptr) {
secondWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_TEX));
secondWindow->Initialize(SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_SHRINK_CENTER);
secondWindow->SetHoverCallback([&] (int x, int y) {
SecondPreviewHover(x, y);
});
secondWindow->SetRightClickMenu(ContextMenuID::GEDBG_PREVIEW, [&] (int cmd, int x, int y) {
HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_PREVIEW);
switch (cmd) {
case 0:
// Setup.
CheckMenuItem(subMenu, ID_GEDBG_ENABLE_PREVIEW, MF_BYCOMMAND | ((previewsEnabled_ & 2) ? MF_CHECKED : MF_UNCHECKED));
EnableMenuItem(subMenu, ID_GEDBG_TRACK_PIXEL_STOP, secondTrackX_ == 0xFFFFFFFF ? MF_GRAYED : MF_ENABLED);
break;
case ID_GEDBG_EXPORT_IMAGE:
if (secondBuffer_)
PreviewExport(secondBuffer_);
break;
case ID_GEDBG_COPY_IMAGE:
if (secondBuffer_)
PreviewToClipboard(secondBuffer_, false);
break;
case ID_GEDBG_COPY_IMAGE_ALPHA:
if (secondBuffer_)
PreviewToClipboard(secondBuffer_, true);
break;
case ID_GEDBG_TRACK_PIXEL:
secondTrackX_ = x;
secondTrackY_ = y;
break;
case ID_GEDBG_TRACK_PIXEL_STOP:
secondTrackX_ = 0xFFFFFFFF;
secondTrackY_ = 0xFFFFFFFF;
break;
case ID_GEDBG_ENABLE_PREVIEW:
previewsEnabled_ ^= 2;
secondWindow->Redraw();
default:
break;
}
return true;
});
secondWindow->SetRedrawCallback([&] {
HandleRedraw(2);
});
secondWindow->Clear();
}
}
void CGEDebugger::DescribePrimaryPreview(const GPUgstate &state, char desc[256]) {
if (primaryTrackX_ < primaryBuffer_->GetStride() && primaryTrackY_ < primaryBuffer_->GetHeight()) {
u32 pix = primaryBuffer_->GetRawPixel(primaryTrackX_, primaryTrackY_);
DescribePixel(pix, primaryBuffer_->GetFormat(), primaryTrackX_, primaryTrackY_, desc);
return;
}
if (showClut_) {
// In this case, we're showing the texture here.
if (primaryIsFramebuffer_)
snprintf(desc, 256, "FB Tex L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
else
snprintf(desc, 256, "Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
return;
}
_assert_msg_(primaryBuffer_ != nullptr, "Must have a valid primaryBuffer_");
switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
case PRIMARY_FRAMEBUF:
snprintf(desc, 256, "Color: 0x%08x (%dx%d) fmt %s", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), GeBufferFormatToString(state.FrameBufFormat()));
break;
case PRIMARY_DEPTHBUF:
snprintf(desc, 256, "Depth: 0x%08x (%dx%d)", state.getDepthBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight());
break;
case PRIMARY_STENCILBUF:
snprintf(desc, 256, "Stencil: 0x%08x (%dx%d)", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight());
break;
}
}
void CGEDebugger::DescribeSecondPreview(const GPUgstate &state, char desc[256]) {
if (secondTrackX_ != 0xFFFFFFFF) {
uint32_t x = secondTrackX_;
uint32_t y = secondTrackY_;
if (showClut_) {
uint32_t clutWidth = secondBuffer_->GetStride() / 16;
x = y * clutWidth + x;
y = 0;
}
if (x < secondBuffer_->GetStride() && y < secondBuffer_->GetHeight()) {
u32 pix = secondBuffer_->GetRawPixel(x, y);
DescribePixel(pix, secondBuffer_->GetFormat(), x, y, desc);
return;
}
}
if (showClut_) {
snprintf(desc, 256, "CLUT: 0x%08x (%d)", state.getClutAddress(), state.getClutPaletteFormat());
} else if (secondIsFramebuffer_) {
snprintf(desc, 256, "FB Tex L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
} else {
snprintf(desc, 256, "Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
}
}
void CGEDebugger::PreviewExport(const GPUDebugBuffer *dbgBuffer) {
const TCHAR *filter = L"PNG Image (*.png)\0*.png\0JPEG Image (*.jpg)\0*.jpg\0All files\0*.*\0\0";
std::string fn;
if (W32Util::BrowseForFileName(false, GetDlgHandle(), L"Save Preview Image...", nullptr, filter, L"png", fn)) {
ScreenshotFormat fmt = fn.find(".jpg") != fn.npos ? ScreenshotFormat::JPG : ScreenshotFormat::PNG;
Path filename(fn);
bool saveAlpha = fmt == ScreenshotFormat::PNG;
u8 *flipbuffer = nullptr;
u32 w = (u32)-1;
u32 h = (u32)-1;
const u8 *buffer = ConvertBufferToScreenshot(*dbgBuffer, saveAlpha, flipbuffer, w, h);
if (buffer != nullptr) {
if (saveAlpha) {
Save8888RGBAScreenshot(filename, buffer, w, h);
} else {
Save888RGBScreenshot(filename, fmt, buffer, w, h);
}
}
delete [] flipbuffer;
}
}
void CGEDebugger::PreviewToClipboard(const GPUDebugBuffer *dbgBuffer, bool saveAlpha) {
if (!OpenClipboard(GetDlgHandle())) {
return;
}
EmptyClipboard();
uint8_t *flipbuffer = nullptr;
uint32_t w = (uint32_t)-1;
uint32_t h = (uint32_t)-1;
const uint8_t *buffer = ConvertBufferToScreenshot(*dbgBuffer, saveAlpha, flipbuffer, w, h);
if (buffer == nullptr) {
delete [] flipbuffer;
CloseClipboard();
return;
}
uint32_t pixelSize = saveAlpha ? 4 : 3;
uint32_t byteStride = pixelSize * w;
while ((byteStride & 3) != 0)
++byteStride;
// Various apps don't support alpha well, so also copy as PNG.
std::vector<uint8_t> png;
if (saveAlpha) {
// Overallocate if we can.
png.resize(byteStride * h);
Save8888RGBAScreenshot(png, buffer, w, h);
W32Util::ClipboardData png1("PNG", png.size());
W32Util::ClipboardData png2("image/png", png.size());
if (!png.empty() && png1 && png2) {
memcpy(png1.data, png.data(), png.size());
memcpy(png2.data, png.data(), png.size());
png1.Set();
png2.Set();
}
}
W32Util::ClipboardData bitmap(CF_DIBV5, sizeof(BITMAPV5HEADER) + byteStride * h);
if (!bitmap) {
delete [] flipbuffer;
CloseClipboard();
return;
}
BITMAPV5HEADER *header = (BITMAPV5HEADER *)bitmap.data;
header->bV5Size = sizeof(BITMAPV5HEADER);
header->bV5Width = w;
header->bV5Height = h;
header->bV5Planes = 1;
header->bV5BitCount = saveAlpha ? 32 : 24;
header->bV5Compression = saveAlpha ? BI_BITFIELDS : BI_RGB;
header->bV5SizeImage = byteStride * h;
header->bV5CSType = LCS_WINDOWS_COLOR_SPACE;
header->bV5Intent = LCS_GM_GRAPHICS;
if (saveAlpha) {
header->bV5RedMask = 0x000000FF;
header->bV5GreenMask = 0x0000FF00;
header->bV5BlueMask = 0x00FF0000;
// Only some applications respect the alpha mask...
header->bV5AlphaMask = 0xFF000000;
}
uint8_t *pixels = (uint8_t *)(header + 1);
for (uint32_t y = 0; y < h; ++y) {
const uint8_t *src = buffer + y * pixelSize * w;
uint8_t *dst = pixels + (h - y - 1) * byteStride;
if (saveAlpha) {
// No RB swap needed.
memcpy(dst, src, pixelSize * w);
continue;
}
for (uint32_t x = 0; x < w; ++x) {
// Have to swap B/R again for the bitmap, unfortunate.
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
src += pixelSize;
dst += pixelSize;
}
}
delete [] flipbuffer;
bitmap.Set();
CloseClipboard();
}
void CGEDebugger::UpdatePreviews() {
auto memLock = Memory::Lock();
if (!PSP_IsInited()) {
return;
}
GPUgstate state{};
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
updating_ = true;
if (autoFlush_)
GPU_FlushDrawing();
UpdateTextureLevel(textureLevel_);
UpdatePrimaryPreview(state);
UpdateSecondPreview(state);
u32 primOp = 0;
if (!showClut_) {
primOp = PrimPreviewOp();
}
if (primOp != 0) {
UpdatePrimPreview(primOp, 3);
}
wchar_t primCounter[1024]{};
swprintf(primCounter, ARRAY_SIZE(primCounter), L"%d/%d", gpuDebug->PrimsThisFrame(), gpuDebug->PrimsLastFrame());
SetDlgItemText(m_hDlg, IDC_GEDBG_PRIMCOUNTER, primCounter);
for (GEDebuggerTab &tabState : tabStates_) {
UpdateTab(&tabState);
}
updating_ = false;
}
void CGEDebugger::UpdateTab(GEDebuggerTab *tab) {
auto doUpdate = [&](GETabPosition pos, TabControl *t, GEPanelIndex index) {
if (tab->pos & pos)
tab->update(tab, t, pos, tab->state[(int)index].ptr);
};
doUpdate(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
doUpdate(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
doUpdate(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
}
void CGEDebugger::AddTab(GEDebuggerTab *tab, GETabPosition mask) {
auto doAdd = [&](GETabPosition pos, TabControl *t, GEPanelIndex pindex) {
int index = (int)pindex;
// On init, we still have nullptr, but already have pos, so we use that.
if ((mask & pos) && tab->state[index].ptr == nullptr) {
tab->state[index].index = t->Count();
tab->state[index].ptr = tab->add(tab, t, pos, m_hInstance, m_hDlg);
tab->pos |= pos;
t->ShowTab(tab->state[index].index, true);
if (gpuDebug)
tab->update(tab, t, pos, tab->state[index].ptr);
}
};
doAdd(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
doAdd(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
doAdd(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
}
void CGEDebugger::RemoveTab(GEDebuggerTab *tab, GETabPosition mask) {
auto doRemove = [&](GETabPosition pos, TabControl *t, GEPanelIndex pindex) {
int index = (int)pindex;
if ((tab->pos & pos) && (mask & pos)) {
auto &state = tab->state[index];
_assert_(state.ptr != nullptr);
t->RemoveTab(state.index);
for (auto &tabState : tabStates_) {
if (tabState.state[index].index > state.index)
--tabState.state[index].index;
}
tab->remove(tab, t, pos, state.ptr);
tab->pos = GETabPosition((int)tab->pos & ~(int)pos);
state.ptr = nullptr;
state.index = -1;
}
};
doRemove(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
doRemove(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
doRemove(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
}
int CGEDebugger::HasTabIndex(GEDebuggerTab *tab, GETabPosition pos) {
int stateIndex = 0;
switch (pos) {
case GETabPosition::LEFT: stateIndex = (int)GEPanelIndex::LEFT; break;
case GETabPosition::RIGHT: stateIndex = (int)GEPanelIndex::RIGHT; break;
case GETabPosition::TOPRIGHT: stateIndex = (int)GEPanelIndex::TOPRIGHT; break;
default: _assert_msg_(false, "Invalid GE tab position"); break;
}
if (tab->pos & pos) {
auto &state = tab->state[stateIndex];
if (state.ptr == nullptr)
return -1;
return state.index;
}
return -1;
}
u32 CGEDebugger::TexturePreviewFlags(const GPUgstate &state) {
if (state.isTextureAlphaUsed() && !forceOpaque_) {
return SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_BEST_CENTER;
} else {
return SimpleGLWindow::RESIZE_BEST_CENTER;
}
}
void CGEDebugger::UpdatePrimaryPreview(const GPUgstate &state) {
bool bufferResult = false;
u32 flags = SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER;
SetupPreviews();
primaryBuffer_ = nullptr;
primaryIsFramebuffer_ = false;
if (showClut_) {
bufferResult = GPU_GetCurrentTexture(primaryBuffer_, textureLevel_, &primaryIsFramebuffer_);
flags = TexturePreviewFlags(state);
if (bufferResult) {
gpuDebug->GetBreakpoints()->UpdateLastTexture(state.getTextureAddress(textureLevel_));
} else {
gpuDebug->GetBreakpoints()->UpdateLastTexture((u32)-1);
}
} else {
switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
case PRIMARY_FRAMEBUF:
bufferResult = GPU_GetCurrentFramebuffer(primaryBuffer_, GPU_DBG_FRAMEBUF_RENDER);
break;
case PRIMARY_DEPTHBUF:
bufferResult = GPU_GetCurrentDepthbuffer(primaryBuffer_);
break;
case PRIMARY_STENCILBUF:
bufferResult = GPU_GetCurrentStencilbuffer(primaryBuffer_);
break;
}
}
if (bufferResult && primaryBuffer_ != nullptr) {
const GPUDebugBufferFormat bufFmt = primaryBuffer_->GetFormat();
_dbg_assert_(bufFmt != GPUDebugBufferFormat::GPU_DBG_FORMAT_INVALID);
const SimpleGLWindow::Format fmt = (SimpleGLWindow::Format)bufFmt;
primaryWindow->SetFlags(flags);
primaryWindow->Draw(primaryBuffer_->GetData(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), primaryBuffer_->GetFlipped(), fmt);
char desc[256];
wchar_t w_desc[256];
DescribePrimaryPreview(state, desc);
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, w_desc);
} else if (primaryWindow != nullptr) {
primaryWindow->Clear();
primaryBuffer_ = nullptr;
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"Failed");
}
}
void CGEDebugger::UpdateSecondPreview(const GPUgstate &state) {
bool bufferResult = false;
SetupPreviews();
secondBuffer_ = nullptr;
secondIsFramebuffer_ = false;
if (showClut_) {
bufferResult = GPU_GetCurrentClut(secondBuffer_);
} else {
bufferResult = GPU_GetCurrentTexture(secondBuffer_, textureLevel_, &secondIsFramebuffer_);
if (bufferResult) {
gpuDebug->GetBreakpoints()->UpdateLastTexture(state.getTextureAddress(textureLevel_));
} else {
gpuDebug->GetBreakpoints()->UpdateLastTexture((u32)-1);
}
}
if (bufferResult) {
const GPUDebugBufferFormat bufFmt = secondBuffer_->GetFormat();
_dbg_assert_(bufFmt != GPUDebugBufferFormat::GPU_DBG_FORMAT_INVALID);
const SimpleGLWindow::Format fmt = (SimpleGLWindow::Format)bufFmt;
secondWindow->SetFlags(TexturePreviewFlags(state));
if (showClut_) {
// Reduce the stride so it's easier to see.
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride() / 16, secondBuffer_->GetHeight() * 16, secondBuffer_->GetFlipped(), fmt);
} else {
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride(), secondBuffer_->GetHeight(), secondBuffer_->GetFlipped(), fmt);
}
char desc[256];
DescribeSecondPreview(state, desc);
wchar_t w_desc[256];
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, w_desc);
} else if (secondWindow != nullptr) {
secondWindow->Clear();
secondBuffer_ = nullptr;
if (gpuDebug == nullptr || state.isTextureMapEnabled()) {
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: failed");
} else {
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: disabled");
}
}
}
void CGEDebugger::PrimaryPreviewHover(int x, int y) {
if (primaryBuffer_ == nullptr) {
return;
}
SetupPreviews();
char desc[256] = {0};
if (!primaryWindow->HasTex()) {
desc[0] = 0;
} else if (x < 0 || y < 0) {
// This means they left the area.
GPUgstate state{};
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
DescribePrimaryPreview(state, desc);
} else {
// Coordinates are relative to actual framebuffer size.
u32 pix = primaryBuffer_->GetRawPixel(x, y);
DescribePixel(pix, primaryBuffer_->GetFormat(), x, y, desc);
}
wchar_t w_desc[256];
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, w_desc);
}
void CGEDebugger::SecondPreviewHover(int x, int y) {
if (secondBuffer_ == nullptr) {
return;
}
char desc[256] = {0};
if (!secondWindow->HasTex()) {
desc[0] = 0;
} else if (x < 0 || y < 0) {
// This means they left the area.
GPUgstate state{};
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
DescribeSecondPreview(state, desc);
} else {
if (showClut_) {
// Use the clut index, rather than coords.
uint32_t clutWidth = secondBuffer_->GetStride() / 16;
u32 pix = secondBuffer_->GetRawPixel(y * clutWidth + x, 0);
DescribePixel(pix, secondBuffer_->GetFormat(), y * clutWidth + x, 0, desc);
} else {
u32 pix = secondBuffer_->GetRawPixel(x, y);
DescribePixel(pix, secondBuffer_->GetFormat(), x, y, desc);
}
}
wchar_t w_desc[256];
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, w_desc);
}
void CGEDebugger::UpdateTextureLevel(int level) {
GPUgstate state{};
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
int maxValid = 0;
for (int i = 1; i < state.getTextureMaxLevel() + 1; ++i) {
if (state.getTextureAddress(i) != 0) {
maxValid = i;
}
}
textureLevel_ = std::min(std::max(0, level), maxValid);
EnableWindow(GetDlgItem(m_hDlg, IDC_GEDBG_TEXLEVELDOWN), textureLevel_ > 0);
EnableWindow(GetDlgItem(m_hDlg, IDC_GEDBG_TEXLEVELUP), textureLevel_ < maxValid);
}
void CGEDebugger::UpdateSize(WORD width, WORD height) {
// only resize the tabs for now
HWND tabControl = GetDlgItem(m_hDlg, IDC_GEDBG_MAINTAB);
HWND tabControlRight = GetDlgItem(m_hDlg, IDC_GEDBG_RIGHTTAB);
HWND tabControlTR = GetDlgItem(m_hDlg, IDC_GEDBG_TOPRIGHTTAB);
RECT tabRect;
GetWindowRect(tabControl,&tabRect);
MapWindowPoints(HWND_DESKTOP,m_hDlg,(LPPOINT)&tabRect,2);
// Assume the same gap (tabRect.left) on all sides.
if (tabsRight_ && tabsRight_->Count() == 0) {
tabRect.right = tabRect.left + (width - tabRect.left * 2);
} else {
tabRect.right = tabRect.left + (width / 2 - tabRect.left * 2);
}
tabRect.bottom = tabRect.top + (height - tabRect.top - tabRect.left);
RECT tabRectRight = tabRect;
if (tabs && tabsRight_ && tabs->Count() == 0 && tabsRight_->Count() != 0) {
tabRect.right = tabRect.left;
tabRect.bottom = tabRect.top;
} else {
tabRectRight.left += tabRect.right;
tabRectRight.right += tabRect.right + tabRect.left;
}
RECT frameRect;
HWND frameWnd = GetDlgItem(m_hDlg, IDC_GEDBG_FRAME);
GetWindowRect(frameWnd, &frameRect);
MapWindowPoints(HWND_DESKTOP, m_hDlg, (LPPOINT)&frameRect, 2);
RECT trRect = { frameRect.right + 10, frameRect.top, tabRectRight.right, tabRectRight.top };
if (tabsTR_ && tabsTR_->Count() == 0) {
trRect.right = trRect.left;
trRect.bottom = trRect.top;
}
MoveWindow(tabControl, tabRect.left, tabRect.top, tabRect.right - tabRect.left, tabRect.bottom - tabRect.top, TRUE);
MoveWindow(tabControlRight, tabRectRight.left, tabRectRight.top, tabRectRight.right - tabRectRight.left, tabRectRight.bottom - tabRectRight.top, TRUE);
MoveWindow(tabControlTR, trRect.left, trRect.top, trRect.right - trRect.left, trRect.bottom - trRect.top, TRUE);
}
void CGEDebugger::SavePosition() {
RECT rc;
// Don't save while we're still loading.
if (tabs && GetWindowRect(m_hDlg, &rc)) {
g_Config.iGEWindowX = rc.left;
g_Config.iGEWindowY = rc.top;
g_Config.iGEWindowW = rc.right - rc.left;
g_Config.iGEWindowH = rc.bottom - rc.top;
}
}
BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_INITDIALOG:
return TRUE;
case WM_GETMINMAXINFO:
{
MINMAXINFO* minmax = (MINMAXINFO*) lParam;
minmax->ptMinTrackSize.x = minWidth_;
minmax->ptMinTrackSize.y = minHeight_;
}
return TRUE;
case WM_SIZE:
UpdateSize(LOWORD(lParam), HIWORD(lParam));
SavePosition();
return TRUE;
case WM_MOVE:
SavePosition();
return TRUE;
case WM_CLOSE:
stepCountDlg.Show(false);
Show(false);
return TRUE;
case WM_SHOWWINDOW:
SetupPreviews();
break;
case WM_ACTIVATE:
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
g_activeWindow = WINDOW_GEDEBUGGER;
} else {
g_activeWindow = WINDOW_OTHER;
}
break;
case WM_TIMER:
if (GPUStepping::IsStepping()) {
static int lastCounter = 0;
if (lastCounter != GPUStepping::GetSteppingCounter()) {
UpdatePreviews();
lastCounter = GPUStepping::GetSteppingCounter();
}
} else if (!PSP_IsInited() && primaryBuffer_) {
SendMessage(m_hDlg, WM_COMMAND, IDC_GEDBG_RESUME, 0);
}
break;
case WM_NOTIFY:
switch (wParam)
{
case IDC_GEDBG_MAINTAB:
tabs->HandleNotify(lParam);
if (gpuDebug != nullptr) {
for (GEDebuggerTab &tabState : tabStates_) {
if (tabState.type == GETabType::LISTS)
UpdateTab(&tabState);
}
}
CheckTabMessage(tabs, GETabPosition::LEFT, lParam);
break;
case IDC_GEDBG_RIGHTTAB:
tabsRight_->HandleNotify(lParam);
CheckTabMessage(tabsRight_, GETabPosition::RIGHT, lParam);
break;
case IDC_GEDBG_TOPRIGHTTAB:
tabsTR_->HandleNotify(lParam);
CheckTabMessage(tabsTR_, GETabPosition::TOPRIGHT, lParam);
break;
case IDC_GEDBG_FBTABS:
fbTabs->HandleNotify(lParam);
if (gpuDebug != nullptr) {
UpdatePreviews();
}
break;
}
break;
case WM_MENUSELECT:
UpdateMenus();
break;
case WM_COMMAND:
switch (LOWORD(wParam)) {
case IDC_GEDBG_STEPDRAW:
gpuDebug->SetBreakNext(GPUDebug::BreakNext::DRAW);
break;
case IDC_GEDBG_STEP:
gpuDebug->SetBreakNext(GPUDebug::BreakNext::OP);
break;
case IDC_GEDBG_STEPTEX:
gpuDebug->SetBreakNext(GPUDebug::BreakNext::TEX);
break;
case IDC_GEDBG_STEPFRAME:
gpuDebug->SetBreakNext(GPUDebug::BreakNext::FRAME);
break;
case IDC_GEDBG_STEPVSYNC:
gpuDebug->SetBreakNext(GPUDebug::BreakNext::VSYNC);
break;
case IDC_GEDBG_STEPPRIM:
gpuDebug->SetBreakNext(GPUDebug::BreakNext::PRIM);
break;
case IDC_GEDBG_STEPCURVE:
gpuDebug->SetBreakNext(GPUDebug::BreakNext::CURVE);
break;
case IDC_GEDBG_STEPCOUNT:
stepCountDlg.Show(true);
break;
case IDC_GEDBG_BREAKTEX:
{
if (!gpuDebug) {
break;
}
const auto state = gpuDebug->GetGState();
u32 texAddr = state.getTextureAddress(textureLevel_);
// TODO: Better interface that allows add/remove or something.
if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, L"Texture Address", texAddr, texAddr)) {
if (gpuDebug->GetBreakpoints()->IsTextureBreakpoint(texAddr)) {
gpuDebug->GetBreakpoints()->RemoveTextureBreakpoint(texAddr);
} else {
gpuDebug->GetBreakpoints()->AddTextureBreakpoint(texAddr);
}
}
}
break;
case IDC_GEDBG_BREAKTARGET:
{
if (!gpuDebug) {
break;
}
const auto state = gpuDebug->GetGState();
u32 fbAddr = state.getFrameBufRawAddress();
// TODO: Better interface that allows add/remove or something.
if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, L"Framebuffer Address", fbAddr, fbAddr)) {
if (gpuDebug->GetBreakpoints()->IsRenderTargetBreakpoint(fbAddr)) {
gpuDebug->GetBreakpoints()->RemoveRenderTargetBreakpoint(fbAddr);
} else {
gpuDebug->GetBreakpoints()->AddRenderTargetBreakpoint(fbAddr);
}
}
}
break;
case IDC_GEDBG_TEXLEVELDOWN:
if (gpuDebug != nullptr) {
UpdateTextureLevel(textureLevel_ - 1);
UpdatePreviews();
}
break;
case IDC_GEDBG_TEXLEVELUP:
if (gpuDebug != nullptr) {
UpdateTextureLevel(textureLevel_ + 1);
UpdatePreviews();
}
break;
case IDC_GEDBG_RESUME:
SetupPreviews();
primaryWindow->Clear();
secondWindow->Clear();
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"");
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"");
SetDlgItemText(m_hDlg, IDC_GEDBG_PRIMCOUNTER, L"");
gpuDebug->SetBreakNext(GPUDebug::BreakNext::NONE);
break;
case IDC_GEDBG_RECORD:
gpuDebug->GetRecorder()->RecordNextFrame([](const Path &path) {
// Opens a Windows Explorer window with the file, when done.
System_ShowFileInFolder(path);
});
break;
case IDC_GEDBG_FLUSH:
if (gpuDebug != nullptr) {
if (!autoFlush_)
GPU_FlushDrawing();
UpdatePreviews();
}
break;
case IDC_GEDBG_FLUSHAUTO:
autoFlush_ = !autoFlush_;
break;
case IDC_GEDBG_FORCEOPAQUE:
if (gpuDebug != nullptr) {
forceOpaque_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_FORCEOPAQUE), BM_GETCHECK, 0, 0) != 0;
UpdatePreviews();
}
break;
case IDC_GEDBG_SHOWCLUT:
if (gpuDebug != nullptr) {
showClut_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_SHOWCLUT), BM_GETCHECK, 0, 0) != 0;
UpdatePreviews();
}
break;
case IDC_GEDBG_SETPRIMFILTER:
{
std::string value;
if (InputBox_GetString(GetModuleHandle(NULL), m_hDlg, L"Prim counter ranges", gpuDebug->GetRestrictPrims(), value)) {
gpuDebug->SetRestrictPrims(value.c_str());
}
break;
}
}
break;
case WM_GEDBG_STEPDISPLAYLIST:
gpuDebug->SetBreakNext(GPUDebug::BreakNext::OP);
break;
case WM_GEDBG_TOGGLEPCBREAKPOINT:
{
u32 pc = (u32)wParam;
bool temp;
bool isBreak = gpuDebug->GetBreakpoints()->IsAddressBreakpoint(pc, temp);
if (isBreak && !temp) {
if (gpuDebug->GetBreakpoints()->GetAddressBreakpointCond(pc, nullptr)) {
int ret = MessageBox(m_hDlg, L"This breakpoint has a custom condition.\nDo you want to remove it?", L"Confirmation", MB_YESNO);
if (ret == IDYES)
gpuDebug->GetBreakpoints()->RemoveAddressBreakpoint(pc);
} else {
gpuDebug->GetBreakpoints()->RemoveAddressBreakpoint(pc);
}
} else {
gpuDebug->GetBreakpoints()->AddAddressBreakpoint(pc);
}
}
break;
case WM_GEDBG_RUNTOWPARAM:
{
u32 pc = (u32)wParam;
gpuDebug->GetBreakpoints()->AddAddressBreakpoint(pc, true);
SendMessage(m_hDlg,WM_COMMAND,IDC_GEDBG_RESUME,0);
}
break;
case WM_GEDBG_SETCMDWPARAM:
GPU_SetCmdValue((u32)wParam);
break;
case WM_GEDBG_UPDATE_WATCH:
// Just a notification to update.
for (GEDebuggerTab &tabState : tabStates_) {
if (tabState.type == GETabType::WATCH)
UpdateTab(&tabState);
}
break;
}
return FALSE;
}
void CGEDebugger::CheckTabMessage(TabControl *t, GETabPosition pos, LPARAM lParam) {
NMHDR *msg = (LPNMHDR)lParam;
if (msg->code != NM_RCLICK)
return;
POINT cursorPos;
GetCursorPos(&cursorPos);
int tabIndex = t->HitTest(cursorPos);
if (tabIndex == -1)
return;
// Find the tabState that was clicked on.
GEDebuggerTab *tab = nullptr;
int tabStateIndex = 0;
for (int i = 0; i < (int)tabStates_.size(); ++i) {
GEDebuggerTab &tabState = tabStates_[i];
int foundIndex = HasTabIndex(&tabState, pos);
if (foundIndex == tabIndex) {
tab = &tabState;
tabStateIndex = i;
break;
}
}
// Shouldn't normally happen... maybe we added some other type of tab.
if (!tab)
return;
int currentPanels = 0;
for (int i = 0; i < (int)GEPanelIndex::COUNT; ++i) {
if (tab->state[i].index != -1 && tab->state[i].ptr)
currentPanels++;
}
HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_TABS);
static const int itemIDs[] = { ID_GEDBG_SHOWONLEFT, ID_GEDBG_SHOWONRIGHT, ID_GEDBG_SHOWONTOPRIGHT };
for (int i = 0; i < (int)GEPanelIndex::COUNT; ++i) {
bool active = tab->state[i].index != -1 && tab->state[i].ptr;
bool disabled = active && currentPanels == 1;
CheckMenuItem(subMenu, itemIDs[i], active ? MF_CHECKED : MF_UNCHECKED);
EnableMenuItem(subMenu, itemIDs[i], disabled ? MF_GRAYED : MF_ENABLED);
}
auto toggleState = [&](GEPanelIndex i, GETabPosition pos, uint32_t &configured) {
auto &state = tab->state[(int)i];
bool removing = state.index != -1 && state.ptr;
if (removing) {
RemoveTab(tab, pos);
configured &= ~(1 << tabStateIndex);
} else {
AddTab(tab, pos);
configured |= 1 << tabStateIndex;
}
RECT rc;
GetClientRect(m_hDlg, &rc);
UpdateSize(rc.right - rc.left, rc.bottom - rc.top);
};
switch (TriggerContextMenu(ContextMenuID::GEDBG_TABS, m_hDlg, ContextPoint::FromCursor())) {
case ID_GEDBG_SHOWONLEFT:
toggleState(GEPanelIndex::LEFT, GETabPosition::LEFT, g_Config.uGETabsLeft);
break;
case ID_GEDBG_SHOWONRIGHT:
toggleState(GEPanelIndex::RIGHT, GETabPosition::RIGHT, g_Config.uGETabsRight);
break;
case ID_GEDBG_SHOWONTOPRIGHT:
toggleState(GEPanelIndex::TOPRIGHT, GETabPosition::TOPRIGHT, g_Config.uGETabsTopRight);
break;
default:
// Cancel, that's fine.
break;
}
}
void CGEDebugger::UpdateMenus() {
CheckMenuItem(GetMenu(m_hDlg), IDC_GEDBG_FLUSHAUTO, MF_BYCOMMAND | (autoFlush_ ? MF_CHECKED : MF_UNCHECKED));
}