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DepthBufferGLES.cpp
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
DrawEngineGLES.cpp
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
DrawEngineGLES.h
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Remove confusing resetFramebufferRead flag from secondary framebuffer binding
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2022-09-03 14:48:07 +02:00 |
FragmentTestCacheGLES.cpp
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Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
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2022-10-11 16:09:57 +02:00 |
FragmentTestCacheGLES.h
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GPU: More consistently clear ptrs on DeviceLost().
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2022-08-23 20:15:30 -07:00 |
FramebufferManagerGLES.cpp
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
FramebufferManagerGLES.h
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GLES: Add debug readback of stencil data.
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2022-10-10 17:09:14 -07:00 |
GPU_GLES.cpp
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
GPU_GLES.h
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
ShaderManagerGLES.cpp
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
ShaderManagerGLES.h
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Don't use fragmentShaderInt32Support as a replacement for checking for bitwiseOps
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2022-10-10 18:02:19 +02:00 |
StateMappingGLES.cpp
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheGLES.cpp
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
TextureCacheGLES.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |