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On platforms where we render fonts, it is at least somewhat usable without assets. A much better experience than a segfault. On other platforms, it'll probably be mostly unusable, but you can already get that with an old/wrong assets file. |
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.. | ||
AudioFormat.cpp | ||
AudioFormat.h | ||
AudioFormatNEON.cpp | ||
AudioFormatNEON.h | ||
BlockAllocator.cpp | ||
BlockAllocator.h | ||
DisArm64.cpp | ||
DisArm64.h | ||
GameManager.cpp | ||
GameManager.h | ||
PPGeDraw.cpp | ||
PPGeDraw.h |