..
__sceAudio.cpp
Various warning, logging, jit fixes
2012-11-17 19:56:28 +01:00
__sceAudio.h
Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
2012-11-17 14:20:59 +01:00
FunctionWrappers.h
Fix sceKernelCreateMutex() to match tests.
2012-11-20 02:19:21 -08:00
HLE.cpp
Implement various hle stuff..
2012-11-07 19:10:52 +01:00
HLE.h
Add a flags field to HLEFunction. Fix a small path issue.
2012-11-06 19:34:17 +01:00
HLETables.cpp
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
HLETables.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceAtrac.cpp
Revert "Better wrapper system, and fixed warnings"
2012-11-05 10:05:09 +01:00
sceAtrac.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceAudio.cpp
More warning fixing
2012-11-18 23:35:02 +01:00
sceAudio.h
Various warning, logging, jit fixes
2012-11-17 19:56:28 +01:00
sceCtrl.cpp
Implement sceUtilityMsgDialog
2012-11-18 17:51:14 +01:00
sceCtrl.h
Implement sceUtilityMsgDialog
2012-11-18 17:51:14 +01:00
sceDisplay.cpp
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
sceDisplay.h
Synchronize the mainloop to the display end-of-frame on nonWindows
2012-11-19 14:16:37 +01:00
sceDmac.cpp
Revert "Better wrapper system, and fixed warnings"
2012-11-05 10:05:09 +01:00
sceDmac.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceGe.cpp
gitignore, comments, upgrade native.
2012-11-19 09:25:50 +01:00
sceGe.h
Add internal 2D drawing library that goes through the Ge emulation for portability.
2012-11-18 13:04:49 +01:00
sceHprm.cpp
Revert "Better wrapper system, and fixed warnings"
2012-11-05 10:05:09 +01:00
sceHprm.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceHttp.cpp
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceHttp.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceImpose.cpp
Add internal 2D drawing library that goes through the Ge emulation for portability.
2012-11-18 13:04:49 +01:00
sceImpose.h
sceImpose
2012-11-09 12:31:58 +01:00
sceIo.cpp
Make the directory test pass
2012-11-14 21:24:57 +00:00
sceIo.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceKernel.cpp
Make sceKernelStartThread() reschedule.
2012-11-20 02:20:13 -08:00
sceKernel.h
Merge branch 'master' of github.com:hrydgard/ppsspp
2012-11-17 20:11:54 +01:00
sceKernelAlarm.cpp
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceKernelAlarm.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceKernelEventFlag.cpp
Wrappers for sceKernelEventFlag
2012-11-12 00:43:48 +00:00
sceKernelEventFlag.h
Wrappers for sceKernelEventFlag
2012-11-12 00:43:48 +00:00
sceKernelInterrupt.cpp
Merge branch 'master' of github.com:hrydgard/ppsspp
2012-11-19 11:35:53 +01:00
sceKernelInterrupt.h
Refix ge interrupts, make headless printf log messages
2012-11-09 13:40:09 +01:00
sceKernelMbx.cpp
Resume waiting threads when Mbx is destroyed
2012-11-08 21:49:56 +01:00
sceKernelMbx.h
Fixed value returning for MBXes
2012-11-08 16:24:06 +01:00
sceKernelMemory.cpp
This is used by a couple of games.
2012-11-14 18:16:13 +00:00
sceKernelMemory.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceKernelModule.cpp
Various warning, logging, jit fixes
2012-11-17 19:56:28 +01:00
sceKernelModule.h
Added ~PSP decryption system using kirk-engine
2012-11-05 14:59:38 +01:00
sceKernelMsgPipe.cpp
Implemented message pipes (may have issues)
2012-11-10 23:17:15 +01:00
sceKernelMsgPipe.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceKernelMutex.cpp
Implement timeouts on mutexes.
2012-11-20 02:20:13 -08:00
sceKernelMutex.h
sceKernelTryLockMutex() and fix other locking.
2012-11-20 02:19:21 -08:00
sceKernelSemaphore.cpp
Fix sceKernelCancelSema() to handle any negative.
2012-11-20 02:19:21 -08:00
sceKernelSemaphore.h
Additional semaphore fixes with updated tests.
2012-11-17 01:43:01 -08:00
sceKernelThread.cpp
Implement timeouts on mutexes.
2012-11-20 02:20:13 -08:00
sceKernelThread.h
Implement timeouts on mutexes.
2012-11-20 02:20:13 -08:00
sceKernelTime.cpp
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
sceKernelTime.h
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
sceKernelVTimer.cpp
More reworking of Callbacks, plus some other little fixes.
2012-11-07 15:44:48 +01:00
sceKernelVTimer.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceMpeg.cpp
Various warning, logging, jit fixes
2012-11-17 19:56:28 +01:00
sceMpeg.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceNet.cpp
More stubs
2012-11-14 18:52:06 +00:00
sceNet.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
scePower.cpp
gitignore, comments, upgrade native.
2012-11-19 09:25:50 +01:00
scePower.h
Misc fixes (accept .prx, work on power callbacks, bugs)
2012-11-10 10:15:11 +01:00
scePsmf.cpp
Implement a few more little things
2012-11-08 16:28:45 +01:00
scePsmf.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceRtc.cpp
Revert "Better wrapper system, and fixed warnings"
2012-11-05 10:05:09 +01:00
sceRtc.h
Revert "Better wrapper system, and fixed warnings"
2012-11-05 10:05:09 +01:00
sceSas.cpp
UMD callbacks, a couple of NIDs
2012-11-07 15:44:13 +01:00
sceSas.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceUmd.cpp
A bit more clean up on umd callbacks
2012-11-18 21:28:26 +00:00
sceUmd.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceUtility.cpp
Crashfix for a buggy game that misuses sceUtility
2012-11-19 00:29:41 +01:00
sceUtility.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00