ppsspp/GPU/Software
Henrik Rydgård d86127ac5e
Merge pull request #15999 from unknownbrackets/softgpu-texsize
softgpu: Clamp/wrap textures at 512 pixels
2022-09-11 10:12:38 +02:00
..
BinManager.cpp softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
BinManager.h softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
Clipper.cpp softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
Clipper.h softgpu: Avoid modifying source vertex data. 2022-02-12 10:39:25 -08:00
DrawPixel.cpp softgpu: Check depth test early on simple stencil. 2022-09-10 21:24:19 -07:00
DrawPixel.h softgpu: Check depth test early on simple stencil. 2022-09-10 21:24:19 -07:00
DrawPixelX86.cpp softgpu: Check depth test early on simple stencil. 2022-09-10 21:24:19 -07:00
FuncId.cpp softgpu: Check depth test early on simple stencil. 2022-09-10 21:24:19 -07:00
FuncId.h softgpu: Check depth test early on simple stencil. 2022-09-10 21:24:19 -07:00
Lighting.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp Merge pull request #15999 from unknownbrackets/softgpu-texsize 2022-09-11 10:12:38 +02:00
Rasterizer.h softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
RasterizerRectangle.cpp Merge pull request #15999 from unknownbrackets/softgpu-texsize 2022-09-11 10:12:38 +02:00
RasterizerRectangle.h softgpu: Allow tri -> rect in transform. 2022-02-12 12:03:55 -08:00
RasterizerRegCache.cpp Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
RasterizerRegCache.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp softgpu: Clamp/wrap textures at 512 pixels. 2022-09-10 20:23:09 -07:00
Sampler.h softgpu: Clamp/wrap textures at 512 pixels. 2022-09-10 20:23:09 -07:00
SamplerX86.cpp softgpu: Clamp/wrap textures at 512 pixels. 2022-09-10 20:23:09 -07:00
SoftGpu.cpp softgpu: Refactor duplicate rectangle compat check. 2022-09-10 13:28:35 -07:00
SoftGpu.h softgpu: Restrict CLUT to proper size. 2022-08-20 17:36:15 -07:00
TransformUnit.cpp softgpu: Use vertType prim override for flags. 2022-09-06 22:20:45 -07:00
TransformUnit.h softgpu: Flush on transfer to pending tex read. 2022-08-20 23:22:21 -07:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.