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DepalettizeShaderCommon.cpp
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DepalettizeShaderCommon.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineCommon.cpp
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GPU: Cleanup some feature flags usage.
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2017-12-21 18:50:41 -08:00 |
DrawEngineCommon.h
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gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
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2018-01-27 15:10:17 +01:00 |
FramebufferCommon.cpp
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Remove the confusing "DisableState" across the codebase
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2018-02-08 16:27:36 +01:00 |
FramebufferCommon.h
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GL: Fix clearing alpha on stencil uploads.
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2018-02-10 17:18:18 +01:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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Minor debugging feature: Show vertex normals in GE debugger
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2017-07-02 22:51:52 +02:00 |
GPUStateUtils.cpp
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Finish the shader manager (almost)
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2018-01-27 15:10:17 +01:00 |
GPUStateUtils.h
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More minor changes to make GPU and native build on UWP later
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2017-02-24 20:26:38 +01:00 |
IndexGenerator.cpp
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Some unification in DrawEngine
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2017-06-03 18:03:56 +02:00 |
IndexGenerator.h
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Implement vertex caching for Vulkan.
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2017-08-17 11:22:45 +02:00 |
PostShader.cpp
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Fix bug where we'd reload the post shader information every frame. Fixes #9410
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2017-03-11 12:25:43 +01:00 |
PostShader.h
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Windows: Make UI update significantly cheaper.
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2017-04-04 20:33:22 -07:00 |
ShaderCommon.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
ShaderCommon.h
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Fix another little inconsistency (two uniforms were merged for bad reasons)
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2017-12-07 21:39:09 +01:00 |
ShaderId.cpp
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Merge pull request #10223 from unknownbrackets/minor
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2017-12-01 20:28:37 +01:00 |
ShaderId.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
ShaderTranslation.cpp
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SPIRV-Cross should build on Android now, so remove another platform check.
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2017-12-08 10:25:42 +01:00 |
ShaderTranslation.h
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Buildfixes for Android
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2017-11-12 16:55:36 +01:00 |
ShaderUniforms.cpp
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Minor uniform cleanup
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2017-12-08 11:54:49 +01:00 |
ShaderUniforms.h
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Minor uniform cleanup
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2017-12-08 11:54:49 +01:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Display: Avoid limiting FPS without a clear.
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2017-12-26 19:37:40 -08:00 |
SoftwareTransformCommon.h
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Fix bug in Vulkan non-buffered where clears could extend outside the frame, since Vulkan clears do not respect scissors.
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2017-12-02 11:05:10 +01:00 |
SplineCommon.cpp
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Remove wrong comments
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2017-11-17 16:22:07 +01:00 |
SplineCommon.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
StencilCommon.cpp
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Global: Fix some warnings.
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2017-11-25 14:08:49 -08:00 |
StencilCommon.h
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
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TexCache: Decimate CLUT variants more often.
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2018-02-18 12:29:01 -08:00 |
TextureCacheCommon.h
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TexCache: Decimate CLUT variants more often.
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2018-02-18 12:29:01 -08:00 |
TextureDecoder.cpp
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Global: Silence some unused declaration warnings.
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2017-12-03 19:22:03 -08:00 |
TextureDecoder.h
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TexCache: Remove simple 0/1 alpha check.
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2017-11-12 16:17:46 -08:00 |
TextureDecoderNEON.cpp
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TexCache: Add NEON alpha checks for Vulkan.
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2017-11-12 16:45:05 -08:00 |
TextureDecoderNEON.h
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TexCache: Add NEON alpha checks for Vulkan.
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2017-11-12 16:45:05 -08:00 |
TextureScalerCommon.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
TextureScalerCommon.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
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Always clamp in ToRGB[A]?().
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2014-10-31 09:07:54 -07:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm.cpp
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Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
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2017-08-31 01:14:51 +02:00 |
VertexDecoderArm64.cpp
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arm64: Use LDRUH instead of two LDRBs.
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2017-12-03 06:35:44 -08:00 |
VertexDecoderCommon.cpp
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Minor fix for previous commit.
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2018-01-03 18:21:50 +01:00 |
VertexDecoderCommon.h
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Process immediate draw commands. Not yet sending to graphics backends.
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2017-11-24 17:54:56 +01:00 |
VertexDecoderFake.cpp
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cmake: Detect features at compile time
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2016-10-19 12:31:19 +02:00 |
VertexDecoderX86.cpp
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Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
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2017-08-31 01:14:51 +02:00 |