ppsspp/GPU/Common
Unknown W. Brackets d61fd5f6a6 TexCache: Decimate CLUT variants more often.
When creating a new texture, we determine if it has CLUT variants and
decimate more often.
2018-02-18 12:29:01 -08:00
..
DepalettizeShaderCommon.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp GPU: Cleanup some feature flags usage. 2017-12-21 18:50:41 -08:00
DrawEngineCommon.h gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00
FramebufferCommon.cpp Remove the confusing "DisableState" across the codebase 2018-02-08 16:27:36 +01:00
FramebufferCommon.h GL: Fix clearing alpha on stencil uploads. 2018-02-10 17:18:18 +01:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Minor debugging feature: Show vertex normals in GE debugger 2017-07-02 22:51:52 +02:00
GPUStateUtils.cpp Finish the shader manager (almost) 2018-01-27 15:10:17 +01:00
GPUStateUtils.h More minor changes to make GPU and native build on UWP later 2017-02-24 20:26:38 +01:00
IndexGenerator.cpp Some unification in DrawEngine 2017-06-03 18:03:56 +02:00
IndexGenerator.h Implement vertex caching for Vulkan. 2017-08-17 11:22:45 +02:00
PostShader.cpp Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
PostShader.h Windows: Make UI update significantly cheaper. 2017-04-04 20:33:22 -07:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h Fix another little inconsistency (two uniforms were merged for bad reasons) 2017-12-07 21:39:09 +01:00
ShaderId.cpp Merge pull request #10223 from unknownbrackets/minor 2017-12-01 20:28:37 +01:00
ShaderId.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderTranslation.cpp SPIRV-Cross should build on Android now, so remove another platform check. 2017-12-08 10:25:42 +01:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp Minor uniform cleanup 2017-12-08 11:54:49 +01:00
ShaderUniforms.h Minor uniform cleanup 2017-12-08 11:54:49 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Display: Avoid limiting FPS without a clear. 2017-12-26 19:37:40 -08:00
SoftwareTransformCommon.h Fix bug in Vulkan non-buffered where clears could extend outside the frame, since Vulkan clears do not respect scissors. 2017-12-02 11:05:10 +01:00
SplineCommon.cpp Remove wrong comments 2017-11-17 16:22:07 +01:00
SplineCommon.h Remove Globals.h 2017-08-31 17:15:22 +02:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp TexCache: Decimate CLUT variants more often. 2018-02-18 12:29:01 -08:00
TextureCacheCommon.h TexCache: Decimate CLUT variants more often. 2018-02-18 12:29:01 -08:00
TextureDecoder.cpp Global: Silence some unused declaration warnings. 2017-12-03 19:22:03 -08:00
TextureDecoder.h TexCache: Remove simple 0/1 alpha check. 2017-11-12 16:17:46 -08:00
TextureDecoderNEON.cpp TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureDecoderNEON.h TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm.cpp Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
VertexDecoderArm64.cpp arm64: Use LDRUH instead of two LDRBs. 2017-12-03 06:35:44 -08:00
VertexDecoderCommon.cpp Minor fix for previous commit. 2018-01-03 18:21:50 +01:00
VertexDecoderCommon.h Process immediate draw commands. Not yet sending to graphics backends. 2017-11-24 17:54:56 +01:00
VertexDecoderFake.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00