ppsspp/GPU
Henrik Rydgård 21c5121129 Merge pull request #3389 from raven02/patch-20
GLES: Skip GE_LOGIC_COPY for logic ops
2013-08-26 00:50:06 -07:00
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GLES Merge pull request #3389 from raven02/patch-20 2013-08-26 00:50:06 -07:00
Null Centralize CLUT handling form gstate values. 2013-08-24 11:34:37 -07:00
Software Merge pull request #3224 from raven02/patch-5 2013-08-24 16:10:33 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Use GEPrimitiveType everywhere instead of stupid integer 2013-08-25 19:51:06 +02:00
GeDisasm.cpp Use accessors better for block transfers. 2013-08-24 11:34:36 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
GPU.vcxproj.filters Fix bad filter. 2013-08-24 09:51:45 -07:00
GPUCommon.cpp Fix hang in Project Diva 2nd in single-threaded mode. Doesn't seem to affect other games, but I don't have every game in existence, so there could be one or two out there that might break from this. 2013-08-24 21:13:34 -04:00
GPUCommon.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUInterface.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUState.cpp Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
GPUState.h Use more accessors, simplify softgpu colortest. 2013-08-24 11:34:38 -07:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00