ppsspp/GPU/D3D11
Henrik Rydgård 952e125c7e Break out rendering of "notices" from OnScreenDisplay. They can now also be used as views.
Use it for the new message in ControlMappingScreen, when you try to map
a combo when that's disabled. It'll have more uses.
2023-07-07 15:23:19 +02:00
..
D3D11Util.cpp Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
D3D11Util.h Add brute force shader generator tester. Tests D3D11 and Vulkan shaders. 2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp Break out rendering of "notices" from OnScreenDisplay. They can now also be used as views. 2023-07-07 15:23:19 +02:00
DrawEngineD3D11.h Some renaming to follow the standard of appending _ to member vars 2023-05-23 18:00:50 +02:00
FramebufferManagerD3D11.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerD3D11.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_D3D11.cpp Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
GPU_D3D11.h Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
ShaderManagerD3D11.cpp Pass the vertex decoder into the vertex shader IDs generator 2022-12-30 22:57:05 +01:00
ShaderManagerD3D11.h GPU: Correct some missing override specifiers. 2023-02-26 15:58:58 -08:00
StateMappingD3D11.cpp Don't cache render target copies for shader blending, only cache copies for overlap 2023-05-11 12:04:29 +02:00
StateMappingD3D11.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp Don't create Host objects except in headless/unittest 2023-03-25 10:47:01 +01:00
TextureCacheD3D11.h Fix BC textures in D3D11 - except that they're red/blue swapped. Ugh. 2023-03-11 23:55:43 +01:00