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DepalettizeShaderGLES.cpp
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DepalettizeShaderGLES.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineGLES.cpp
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GLES device lost/store fixes
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2017-12-10 02:05:25 +01:00 |
DrawEngineGLES.h
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GLES device lost/store fixes
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2017-12-10 02:05:25 +01:00 |
FragmentShaderGeneratorGLES.cpp
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GPU: Cleanup some feature flags usage.
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2017-12-21 18:50:41 -08:00 |
FragmentShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
FragmentTestCacheGLES.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
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Complete the separation of depth and stencil renderpass flags
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2017-12-30 22:52:22 +01:00 |
FramebufferManagerGLES.h
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
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2017-12-07 15:05:59 +01:00 |
GPU_GLES.cpp
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Dual source blend: Remove bad #ifdef that killed dual src code on Android... oops. Re-enable on nVidia Shield TV/Tablet. Fixes #10136 properly.
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2017-12-30 00:53:24 +01:00 |
GPU_GLES.h
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Merge pull request #10247 from unknownbrackets/ui-tween
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2017-12-06 14:24:21 +01:00 |
ShaderManagerGLES.cpp
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GPU: Cleanup some feature flags usage.
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2017-12-21 18:50:41 -08:00 |
ShaderManagerGLES.h
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GLES: Avoid hanging while precompiling shaders.
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2017-12-03 11:30:00 -08:00 |
StateMappingGLES.cpp
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Fix another little inconsistency (two uniforms were merged for bad reasons)
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2017-12-07 21:39:09 +01:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Stencil copy: Avoid clearing the depth buffer.
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2017-12-31 01:06:31 +01:00 |
TextureCacheGLES.cpp
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Complete the separation of depth and stencil renderpass flags
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2017-12-30 22:52:22 +01:00 |
TextureCacheGLES.h
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Fix annoying name clashes (Status is in X11 headers..)
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2017-12-15 16:34:29 +01:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
VertexShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |