ppsspp/GPU/GLES
2017-12-31 01:06:31 +01:00
..
DepalettizeShaderGLES.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderGLES.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineGLES.cpp GLES device lost/store fixes 2017-12-10 02:05:25 +01:00
DrawEngineGLES.h GLES device lost/store fixes 2017-12-10 02:05:25 +01:00
FragmentShaderGeneratorGLES.cpp GPU: Cleanup some feature flags usage. 2017-12-21 18:50:41 -08:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp Complete the separation of depth and stencil renderpass flags 2017-12-30 22:52:22 +01:00
FramebufferManagerGLES.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
GPU_GLES.cpp Dual source blend: Remove bad #ifdef that killed dual src code on Android... oops. Re-enable on nVidia Shield TV/Tablet. Fixes #10136 properly. 2017-12-30 00:53:24 +01:00
GPU_GLES.h Merge pull request #10247 from unknownbrackets/ui-tween 2017-12-06 14:24:21 +01:00
ShaderManagerGLES.cpp GPU: Cleanup some feature flags usage. 2017-12-21 18:50:41 -08:00
ShaderManagerGLES.h GLES: Avoid hanging while precompiling shaders. 2017-12-03 11:30:00 -08:00
StateMappingGLES.cpp Fix another little inconsistency (two uniforms were merged for bad reasons) 2017-12-07 21:39:09 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Stencil copy: Avoid clearing the depth buffer. 2017-12-31 01:06:31 +01:00
TextureCacheGLES.cpp Complete the separation of depth and stencil renderpass flags 2017-12-30 22:52:22 +01:00
TextureCacheGLES.h Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
VertexShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00