mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Only some things moved over so far. FramebufferCommon does too much, we want to share it with softgpu without all the buffer management stuff.
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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struct CardboardSettings {
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bool enabled;
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float leftEyeXPosition;
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float rightEyeXPosition;
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float screenYPosition;
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float screenWidth;
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float screenHeight;
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};
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struct PostShaderUniforms {
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float texelDelta[2]; float pixelDelta[2];
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float time[4];
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float video;
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};
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void CenterDisplayOutputRect(float *x, float *y, float *w, float *h, float origW, float origH, float frameW, float frameH, int rotation);
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namespace Draw {
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class Buffer;
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class DrawContext;
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class Pipeline;
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class SamplerState;
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}
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struct ShaderInfo;
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class TextureCacheCommon;
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enum class OutputFlags {
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LINEAR = 0x0000,
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NEAREST = 0x0001,
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RB_SWIZZLE = 0x0002,
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};
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inline OutputFlags operator | (const OutputFlags &lhs, const OutputFlags &rhs) {
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return OutputFlags((int)lhs | (int)rhs);
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}
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inline OutputFlags operator |= (OutputFlags &lhs, const OutputFlags &rhs) {
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lhs = lhs | rhs;
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return lhs;
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}
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inline bool operator & (const OutputFlags &lhs, const OutputFlags &rhs) {
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return ((int)lhs & (int)rhs) != 0;
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}
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class PresentationCommon {
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public:
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PresentationCommon(Draw::DrawContext *draw);
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~PresentationCommon();
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void UpdateSize(int w, int h) {
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pixelWidth_ = w;
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pixelHeight_ = h;
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}
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void UpdateShaderInfo(const ShaderInfo *shaderInfo);
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void DeviceLost();
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void DeviceRestore(Draw::DrawContext *draw);
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void GetCardboardSettings(CardboardSettings *cardboardSettings);
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void CalculatePostShaderUniforms(int bufferWidth, int bufferHeight, int renderWidth, int renderHeight, bool hasVideo, PostShaderUniforms *uniforms);
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// TODO: Cleanup
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void CopyToOutput(OutputFlags flags, float x, float y, float x2, float y2, float u0, float v0, float u1, float v1);
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protected:
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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Draw::DrawContext *draw_;
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Draw::Pipeline *texColor_ = nullptr;
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Draw::Pipeline *texColorRBSwizzle_ = nullptr;
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Draw::SamplerState *samplerNearest_ = nullptr;
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Draw::SamplerState *samplerLinear_ = nullptr;
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Draw::Buffer *vdata_ = nullptr;
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Draw::Buffer *idata_ = nullptr;
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int pixelWidth_ = 0;
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int pixelHeight_ = 0;
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bool postShaderAtOutputResolution_ = false;
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};
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