ppsspp/GPU/Vulkan
2016-03-20 19:30:11 +01:00
..
DepalettizeShaderVulkan.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DepalettizeShaderVulkan.h Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DrawEngineVulkan.cpp Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
DrawEngineVulkan.h Work on texture support, cube.elf works correctly. Delete unused code. 2016-03-20 19:30:11 +01:00
FragmentShaderGeneratorVulkan.cpp Fix mixup with fragment shader ubo variables 2016-03-20 19:30:11 +01:00
FragmentShaderGeneratorVulkan.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
FramebufferVulkan.cpp Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
FramebufferVulkan.h Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
GPU_Vulkan.cpp Vulkan: Don't try to overlap proj with proj_through, will need a different approach. 2016-03-20 19:30:11 +01:00
GPU_Vulkan.h Expose another couple of vulkan device features. 2016-03-20 19:30:11 +01:00
PipelineManagerVulkan.cpp Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
PipelineManagerVulkan.h Vulkan: Don't try to overlap proj with proj_through, will need a different approach. 2016-03-20 19:30:11 +01:00
ShaderManagerVulkan.cpp Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
ShaderManagerVulkan.h Vulkan: Don't try to overlap proj with proj_through, will need a different approach. 2016-03-20 19:30:11 +01:00
StateMappingVulkan.cpp Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
StateMappingVulkan.h Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
TextureCacheVulkan.cpp Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
TextureCacheVulkan.h Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
TextureScalerVulkan.cpp Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
TextureScalerVulkan.h Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
VertexShaderGeneratorVulkan.cpp Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
VertexShaderGeneratorVulkan.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
VulkanUtil.h Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00