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https://github.com/hrydgard/ppsspp.git
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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Globals.h"
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// TODO: Bench both ways. Result may be different on old vs new hardware though..
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// #define DX9_USE_HW_ALPHA_TEST 1
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namespace DX9 {
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struct FragmentShaderIDDX9 {
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FragmentShaderIDDX9() {clear();}
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void clear() {d[0] = 0xFFFFFFFF; d[1] = 0xFFFFFFFF;}
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u32 d[2];
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bool operator < (const FragmentShaderIDDX9 &other) const {
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for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++) {
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if (d[i] < other.d[i])
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return true;
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if (d[i] > other.d[i])
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return false;
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}
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return false;
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}
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bool operator == (const FragmentShaderIDDX9 &other) const {
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for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++) {
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if (d[i] != other.d[i])
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return false;
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}
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return true;
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}
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};
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void ComputeFragmentShaderIDDX9(FragmentShaderIDDX9 *id);
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void GenerateFragmentShaderDX9(char *buffer);
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bool IsAlphaTestAgainstZero();
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bool IsAlphaTestTriviallyTrue();
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bool IsColorTestTriviallyTrue();
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#define CONST_PS_TEXENV 0
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#define CONST_PS_ALPHACOLORREF 1
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#define CONST_PS_ALPHACOLORMASK 2
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#define CONST_PS_FOGCOLOR 3
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};
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