ppsspp/Common/UI/UIScreen.h
Henrik Rydgård 4f20852953 cleanup
2023-01-31 20:38:09 +01:00

119 lines
2.8 KiB
C++

#pragma once
#include <set>
#include "Common/Math/lin/vec3.h"
#include "Common/UI/Screen.h"
#include "Common/UI/ViewGroup.h"
using namespace Lin;
class I18NCategory;
namespace Draw {
class DrawContext;
}
class UIScreen : public Screen {
public:
UIScreen();
~UIScreen();
void update() override;
void preRender() override;
void render() override;
void postRender() override;
void deviceLost() override;
void deviceRestored() override;
void touch(const TouchInput &touch) override;
bool key(const KeyInput &touch) override;
void axis(const AxisInput &touch) override;
TouchInput transformTouch(const TouchInput &touch) override;
virtual void TriggerFinish(DialogResult result);
// Some useful default event handlers
UI::EventReturn OnOK(UI::EventParams &e);
UI::EventReturn OnCancel(UI::EventParams &e);
UI::EventReturn OnBack(UI::EventParams &e);
protected:
virtual void CreateViews() = 0;
virtual void DrawBackground(UIContext &dc) {}
void RecreateViews() override { recreateViews_ = true; }
bool UseVerticalLayout() const;
UI::ViewGroup *root_ = nullptr;
Vec3 translation_ = Vec3(0.0f);
Vec3 scale_ = Vec3(1.0f);
float alpha_ = 1.0f;
bool ignoreInsets_ = false;
private:
void DoRecreateViews();
bool recreateViews_ = true;
bool lastVertical_;
};
class UIDialogScreen : public UIScreen {
public:
UIDialogScreen() : UIScreen(), finished_(false) {}
bool key(const KeyInput &key) override;
void sendMessage(const char *msg, const char *value) override;
private:
bool finished_;
};
class PopupScreen : public UIDialogScreen {
public:
PopupScreen(std::string title, std::string button1 = "", std::string button2 = "");
virtual void CreatePopupContents(UI::ViewGroup *parent) = 0;
void CreateViews() override;
bool isTransparent() const override { return true; }
void touch(const TouchInput &touch) override;
bool key(const KeyInput &key) override;
void TriggerFinish(DialogResult result) override;
void SetPopupOrigin(const UI::View *view);
void SetPopupOffset(float y);
void SetHasDropShadow(bool has) { hasDropShadow_ = has; }
protected:
virtual bool FillVertical() const { return false; }
virtual UI::Size PopupWidth() const { return 550; }
virtual bool ShowButtons() const { return true; }
virtual bool CanComplete(DialogResult result) { return true; }
virtual void OnCompleted(DialogResult result) {}
virtual bool HasTitleBar() const { return true; }
const std::string &Title() { return title_; }
void update() override;
private:
UI::LinearLayout *box_ = nullptr;
UI::Button *defaultButton_ = nullptr;
std::string title_;
std::string button1_;
std::string button2_;
enum {
FRAMES_LEAD_IN = 6,
FRAMES_LEAD_OUT = 4,
};
int frames_ = 0;
int finishFrame_ = -1;
DialogResult finishResult_ = DR_CANCEL;
bool hasPopupOrigin_ = false;
Point popupOrigin_;
float offsetY_ = 0.0f;
bool hasDropShadow_ = true;
};