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DepalettizeShader.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
DepalettizeShader.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
FBO.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
FBO.h
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Move fbo.cpp/h from native into PPSSPP
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2015-09-06 13:13:37 +02:00 |
FragmentShaderGenerator.cpp
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Slightly more elegant error handling
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2015-10-14 17:44:50 +02:00 |
FragmentShaderGenerator.h
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Slightly more elegant error handling
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2015-10-14 17:44:50 +02:00 |
FragmentTestCache.cpp
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Centralize sampling params and test optimizations.
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2015-09-13 06:38:07 -07:00 |
FragmentTestCache.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
Framebuffer.cpp
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Fix another framebuffer race condition affecting #8002 (with postprocessing)
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2015-09-29 22:10:01 +02:00 |
Framebuffer.h
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Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
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2015-09-17 20:29:37 +02:00 |
GLES_GPU.cpp
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Oops, fix texture preview in GE debugger.
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2015-10-12 21:40:47 -07:00 |
GLES_GPU.h
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Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
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2015-09-17 20:29:37 +02:00 |
GLStateCache.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
GLStateCache.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
ShaderManager.cpp
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Slightly more elegant error handling
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2015-10-14 17:44:50 +02:00 |
ShaderManager.h
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Minor cleanups
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2015-10-14 11:18:45 +02:00 |
StateMapping.cpp
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Use texture UV range to optimize framebuf copies.
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2015-09-13 11:34:52 -07:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
TextureCache.cpp
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Prevent unbinding array buffer in depal.
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2015-10-07 22:11:24 -07:00 |
TextureCache.h
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Use the framebuf->height for offset calculation.
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2015-09-23 23:59:39 -07:00 |
TextureScaler.cpp
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScaler.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformPipeline.cpp
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Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam
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2015-09-25 19:10:09 +02:00 |
TransformPipeline.h
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Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
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2015-09-17 20:29:37 +02:00 |
VertexShaderGenerator.cpp
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OpenGL: Generate vertex shaders directly from the shader ID.
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2015-10-14 10:50:29 +02:00 |
VertexShaderGenerator.h
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OpenGL: Generate vertex shaders directly from the shader ID.
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2015-10-14 10:50:29 +02:00 |