ppsspp/GPU/GLES
2015-10-14 17:44:50 +02:00
..
DepalettizeShader.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.h Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
FragmentShaderGenerator.cpp Slightly more elegant error handling 2015-10-14 17:44:50 +02:00
FragmentShaderGenerator.h Slightly more elegant error handling 2015-10-14 17:44:50 +02:00
FragmentTestCache.cpp Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp Fix another framebuffer race condition affecting #8002 (with postprocessing) 2015-09-29 22:10:01 +02:00
Framebuffer.h Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
GLES_GPU.cpp Oops, fix texture preview in GE debugger. 2015-10-12 21:40:47 -07:00
GLES_GPU.h Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
ShaderManager.cpp Slightly more elegant error handling 2015-10-14 17:44:50 +02:00
ShaderManager.h Minor cleanups 2015-10-14 11:18:45 +02:00
StateMapping.cpp Use texture UV range to optimize framebuf copies. 2015-09-13 11:34:52 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
TextureCache.cpp Prevent unbinding array buffer in depal. 2015-10-07 22:11:24 -07:00
TextureCache.h Use the framebuf->height for offset calculation. 2015-09-23 23:59:39 -07:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipeline.cpp Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam 2015-09-25 19:10:09 +02:00
TransformPipeline.h Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
VertexShaderGenerator.cpp OpenGL: Generate vertex shaders directly from the shader ID. 2015-10-14 10:50:29 +02:00
VertexShaderGenerator.h OpenGL: Generate vertex shaders directly from the shader ID. 2015-10-14 10:50:29 +02:00