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DisplayListInterpreter.cpp
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Some texturecache code cleanup. Fix missing DIRTY_AMBIENT.
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2013-02-12 21:01:53 +01:00 |
DisplayListInterpreter.h
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Move all the framebuffer management out into its own file.
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2013-01-30 21:09:53 +01:00 |
FragmentShaderGenerator.cpp
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Use enableColorTest for colortest
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2013-02-13 07:57:15 +08:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Add option to stretch to display (turns off the black bars fixing the aspect ratio).
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2013-02-13 18:21:21 +01:00 |
Framebuffer.h
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Correct aspect ratio, adding black borders when necessary.
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2013-02-12 22:09:41 +01:00 |
IndexGenerator.cpp
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
IndexGenerator.h
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
ShaderManager.cpp
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Add option to stretch to display (turns off the black bars fixing the aspect ratio).
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2013-02-13 18:21:21 +01:00 |
ShaderManager.h
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Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
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2013-02-04 23:10:40 +01:00 |
StateMapping.cpp
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Merge branch 'master' into framebuffer-texture
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2013-02-09 21:18:46 +01:00 |
StateMapping.h
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Initial support for texturing from framebuffers.
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2013-02-01 00:18:23 +01:00 |
TextureCache.cpp
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Log level adjustments
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2013-02-12 22:09:40 +01:00 |
TextureCache.h
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Minor speedup to 16-bit texture color conversion.
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2013-02-12 19:17:38 +01:00 |
TransformPipeline.cpp
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Set VertexReader's vtype_ to prevent oddness.
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2013-02-14 08:32:37 -08:00 |
TransformPipeline.h
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Actually, these are draws. Increase to 24.
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2013-02-11 23:41:31 -08:00 |
VertexDecoder.cpp
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Fix more UV issues
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2013-02-08 00:04:01 +01:00 |
VertexDecoder.h
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Set VertexReader's vtype_ to prevent oddness.
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2013-02-14 08:32:37 -08:00 |
VertexShaderGenerator.cpp
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Don't use an f suffix in GL shaders.
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2013-02-09 17:18:01 -08:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |