ppsspp/GPU/GLES
2013-02-14 08:32:37 -08:00
..
DisplayListInterpreter.cpp Some texturecache code cleanup. Fix missing DIRTY_AMBIENT. 2013-02-12 21:01:53 +01:00
DisplayListInterpreter.h Move all the framebuffer management out into its own file. 2013-01-30 21:09:53 +01:00
FragmentShaderGenerator.cpp Use enableColorTest for colortest 2013-02-13 07:57:15 +08:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Add option to stretch to display (turns off the black bars fixing the aspect ratio). 2013-02-13 18:21:21 +01:00
Framebuffer.h Correct aspect ratio, adding black borders when necessary. 2013-02-12 22:09:41 +01:00
IndexGenerator.cpp Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
IndexGenerator.h Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
ShaderManager.cpp Add option to stretch to display (turns off the black bars fixing the aspect ratio). 2013-02-13 18:21:21 +01:00
ShaderManager.h Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout. 2013-02-04 23:10:40 +01:00
StateMapping.cpp Merge branch 'master' into framebuffer-texture 2013-02-09 21:18:46 +01:00
StateMapping.h Initial support for texturing from framebuffers. 2013-02-01 00:18:23 +01:00
TextureCache.cpp Log level adjustments 2013-02-12 22:09:40 +01:00
TextureCache.h Minor speedup to 16-bit texture color conversion. 2013-02-12 19:17:38 +01:00
TransformPipeline.cpp Set VertexReader's vtype_ to prevent oddness. 2013-02-14 08:32:37 -08:00
TransformPipeline.h Actually, these are draws. Increase to 24. 2013-02-11 23:41:31 -08:00
VertexDecoder.cpp Fix more UV issues 2013-02-08 00:04:01 +01:00
VertexDecoder.h Set VertexReader's vtype_ to prevent oddness. 2013-02-14 08:32:37 -08:00
VertexShaderGenerator.cpp Don't use an f suffix in GL shaders. 2013-02-09 17:18:01 -08:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00