.. |
d3d9_d3dcompiler_loader.cpp
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
d3d9_d3dcompiler_loader.h
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
d3d11_loader.cpp
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Fix d3d11_loader on x86
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2019-05-12 11:17:54 +08:00 |
d3d11_loader.h
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
d3dx9_loader.cpp
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
d3dx9_loader.h
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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2016-02-10 15:36:10 +01:00 |
DataFormat.h
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WIP vulkan on linux stuff
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2017-12-21 10:48:00 +01:00 |
DataFormatGL.cpp
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Don't crash on missing readback formats.
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2018-01-28 18:00:48 +01:00 |
DataFormatGL.h
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GL render manager: Simple implementation of synchronous framebuffer readbacks.
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2018-01-27 15:10:17 +01:00 |
GLQueueRunner.cpp
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Debugger: Fix subtexture readback crash.
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2019-06-23 15:30:30 -07:00 |
GLQueueRunner.h
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[spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force.
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2018-10-07 23:54:12 +09:00 |
GLRenderManager.cpp
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OpenGL: Disable the mapped buffer strategy for Adreno (Qualcomm).
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2019-02-10 20:13:39 +01:00 |
GLRenderManager.h
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GLES: Move some vendor bug checks to Draw.
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2018-12-23 20:27:22 -08:00 |
thin3d.cpp
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Fix the 270 degree rotation case
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2019-06-21 11:58:41 +02:00 |
thin3d.h
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Vulkan: Apply the desired pretransform when drawing to the backbuffer.
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2019-06-21 09:38:51 +02:00 |
thin3d_create.h
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D3D11: Allow the user to select rendering device.
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2018-06-06 10:20:12 +02:00 |
thin3d_d3d9.cpp
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
thin3d_d3d11.cpp
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Vulkan: Apply the desired pretransform when drawing to the backbuffer.
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2019-06-21 09:38:51 +02:00 |
thin3d_gl.cpp
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GLES: Disable range culling on VideoCore/Vivante.
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2019-02-10 11:36:23 -08:00 |
thin3d_vulkan.cpp
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Vulkan: Apply the desired pretransform when drawing to the backbuffer.
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2019-06-21 09:38:51 +02:00 |
vulkan_utils.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
VulkanQueueRunner.cpp
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Vulkan: Add missing barrier when rendering to a target that's already in COLOR_OPTIMAL layout.
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2019-08-08 15:38:09 +02:00 |
VulkanQueueRunner.h
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Fix a bunch of inconsequential uninitialized variables
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2019-06-18 00:18:40 +02:00 |
VulkanRenderManager.cpp
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Vulkan: Image views: The driver is probably smart enough to recognize a no-swizzle, but let's use the proper method.
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2019-08-12 23:09:47 +02:00 |
VulkanRenderManager.h
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Fix a bunch of inconsequential uninitialized variables
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2019-06-18 00:18:40 +02:00 |