ppsspp/ext/native/thin3d
2019-08-12 23:09:47 +02:00
..
d3d9_d3dcompiler_loader.cpp Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d9_d3dcompiler_loader.h Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d11_loader.cpp Fix d3d11_loader on x86 2019-05-12 11:17:54 +08:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp add missing inclues. 2018-03-22 22:14:19 +01:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
DataFormat.h WIP vulkan on linux stuff 2017-12-21 10:48:00 +01:00
DataFormatGL.cpp Don't crash on missing readback formats. 2018-01-28 18:00:48 +01:00
DataFormatGL.h GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
GLQueueRunner.cpp Debugger: Fix subtexture readback crash. 2019-06-23 15:30:30 -07:00
GLQueueRunner.h [spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force. 2018-10-07 23:54:12 +09:00
GLRenderManager.cpp OpenGL: Disable the mapped buffer strategy for Adreno (Qualcomm). 2019-02-10 20:13:39 +01:00
GLRenderManager.h GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
thin3d.cpp Fix the 270 degree rotation case 2019-06-21 11:58:41 +02:00
thin3d.h Vulkan: Apply the desired pretransform when drawing to the backbuffer. 2019-06-21 09:38:51 +02:00
thin3d_create.h D3D11: Allow the user to select rendering device. 2018-06-06 10:20:12 +02:00
thin3d_d3d9.cpp Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
thin3d_d3d11.cpp Vulkan: Apply the desired pretransform when drawing to the backbuffer. 2019-06-21 09:38:51 +02:00
thin3d_gl.cpp GLES: Disable range culling on VideoCore/Vivante. 2019-02-10 11:36:23 -08:00
thin3d_vulkan.cpp Vulkan: Apply the desired pretransform when drawing to the backbuffer. 2019-06-21 09:38:51 +02:00
vulkan_utils.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
VulkanQueueRunner.cpp Vulkan: Add missing barrier when rendering to a target that's already in COLOR_OPTIMAL layout. 2019-08-08 15:38:09 +02:00
VulkanQueueRunner.h Fix a bunch of inconsequential uninitialized variables 2019-06-18 00:18:40 +02:00
VulkanRenderManager.cpp Vulkan: Image views: The driver is probably smart enough to recognize a no-swizzle, but let's use the proper method. 2019-08-12 23:09:47 +02:00
VulkanRenderManager.h Fix a bunch of inconsequential uninitialized variables 2019-06-18 00:18:40 +02:00