ppsspp/GPU/Software
Unknown W. Brackets cefef3b4f9 softgpu: Narrow blend check for fast path further.
See #15756, frame was largely black because of a full screen blend
rectangle intended to brighten the screen slighty (I assume.)
2022-09-20 14:29:33 -07:00
..
BinManager.cpp softgpu: Skip flushing on no change. 2022-09-19 08:38:11 -07:00
BinManager.h softgpu: Reduce some minor bin item field sizes. 2022-09-11 18:39:14 -07:00
Clipper.cpp softgpu: Simplify vertex range culling. 2022-09-18 06:16:25 -07:00
Clipper.h softgpu: Avoid modifying source vertex data. 2022-02-12 10:39:25 -08:00
DrawPixel.cpp softjit: Implement accurate fog color blending. 2022-09-11 08:50:07 -07:00
DrawPixel.h softjit: Implement accurate fog color blending. 2022-09-11 08:50:07 -07:00
DrawPixelX86.cpp softjit: Implement accurate fog color blending. 2022-09-11 08:50:07 -07:00
FuncId.cpp softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
FuncId.h softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Lighting.cpp softgpu: Store vertex colors as packed RGBA8. 2022-09-11 18:41:06 -07:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp Throw in assorted warning fixes 2022-09-20 18:04:08 +02:00
Rasterizer.h softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
RasterizerRectangle.cpp softgpu: Narrow blend check for fast path further. 2022-09-20 14:29:33 -07:00
RasterizerRectangle.h softgpu: Detect full triangles as rectangles. 2022-09-11 22:39:32 -07:00
RasterizerRegCache.cpp Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
RasterizerRegCache.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
README.txt
Sampler.cpp softgpu: Cache texture bufws at 16 bit. 2022-09-12 21:57:00 -07:00
Sampler.h softgpu: Cache texture bufws at 16 bit. 2022-09-12 21:57:00 -07:00
SamplerX86.cpp softgpu: Cache texture bufws at 16 bit. 2022-09-12 21:57:00 -07:00
SoftGpu.cpp softgpu: Skip flushing on no change. 2022-09-19 08:38:11 -07:00
SoftGpu.h Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
TransformUnit.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
TransformUnit.h softgpu: Fix state/continuation for imm prims. 2022-09-18 06:16:26 -07:00
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.