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This allows for lines, points, textures, and similar things. Also corrects offset handling. Still some flags on VAP that seemingly don't work, and this doesn't consider the texture flag on it. |
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.. | ||
BinManager.cpp | ||
BinManager.h | ||
Clipper.cpp | ||
Clipper.h | ||
DrawPixel.cpp | ||
DrawPixel.h | ||
DrawPixelX86.cpp | ||
FuncId.cpp | ||
FuncId.h | ||
Lighting.cpp | ||
Lighting.h | ||
Rasterizer.cpp | ||
Rasterizer.h | ||
RasterizerRectangle.cpp | ||
RasterizerRectangle.h | ||
RasterizerRegCache.cpp | ||
RasterizerRegCache.h | ||
README.txt | ||
Sampler.cpp | ||
Sampler.h | ||
SamplerX86.cpp | ||
SoftGpu.cpp | ||
SoftGpu.h | ||
TransformUnit.cpp | ||
TransformUnit.h | ||
trirast.txt |
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.