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Common
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GPU: Rename clipping flag to depth clamp.
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2018-08-05 17:11:51 -07:00 |
D3D11
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GPU: Use HW transform for flat spline/bezier.
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2018-06-28 19:30:20 -07:00 |
Debugger
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Debugger: Add APIs to retrieve render image.
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2018-06-16 15:33:02 -07:00 |
Directx9
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GPU: Use HW transform for flat spline/bezier.
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2018-06-28 19:30:20 -07:00 |
GLES
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Headless: Fix graphics tests for Vulkan/Direct3D.
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2018-07-29 11:26:04 -07:00 |
Null
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Debugger: Run memory breakpoints on mobile.
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2018-06-06 17:31:56 -07:00 |
Software
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SoftGPU: Drop verts only when depth not clamped.
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2018-08-05 17:17:55 -07:00 |
Vulkan
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GPU: Rename clipping flag to depth clamp.
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2018-08-05 17:11:51 -07:00 |
ge_constants.h
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GPU: Use hw tess only for hw transform.
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2018-06-28 19:47:33 -07:00 |
GeDisasm.cpp
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GE Debugger: Show bezier/spline in preview.
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2018-06-06 05:59:14 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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remove all usage of __LIBRETRO__
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2018-03-24 12:45:20 +01:00 |
GPU.h
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GPU: Track stats on uploads.
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2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
GPU.vcxproj.filters
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Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border.
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2018-01-30 19:39:53 +01:00 |
GPUCommon.cpp
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Reduce the estimated transform cost of an additional light from 10 to 7 cycles, see #5530.
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2018-07-15 12:13:25 +02:00 |
GPUCommon.h
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SaveState: Initialize some memory that is saved.
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2018-06-22 21:29:18 -07:00 |
GPUInterface.h
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Qt Debugger: Remove display list debugger.
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2018-06-06 05:58:10 -07:00 |
GPUState.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
GPUState.h
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GPU: Rename clipping flag to depth clamp.
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2018-08-05 17:11:51 -07:00 |
Math3D.cpp
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Math3D.h
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Small refactoring in VertexDecoderCommon
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2018-03-05 00:03:47 +01:00 |