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Common
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Implement padding-on-copy for compressed textures as well.
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2023-03-17 14:00:14 +01:00 |
D3D11
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Implement padding-on-copy for compressed textures as well.
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2023-03-17 14:00:14 +01:00 |
Debugger
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ThreadManager: Add a simple priority field.
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2023-02-02 17:08:24 -08:00 |
Directx9
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Implement padding-on-copy for compressed textures as well.
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2023-03-17 14:00:14 +01:00 |
GLES
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Implement padding-on-copy for compressed textures as well.
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2023-03-17 14:00:14 +01:00 |
Software
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Fix crash in SoftGPU when frameskipping, noticed by sum2012 in Daxter
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2023-02-28 23:21:36 +01:00 |
Vulkan
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Implement padding-on-copy for compressed textures as well.
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2023-03-17 14:00:14 +01:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix src/dst stride formatting.
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2022-12-10 11:01:43 -08:00 |
GeDisasm.h
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GPU.cpp
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Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync
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2023-02-04 12:05:50 +01:00 |
GPU.h
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Replacer: Avoid tracking video textures
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2023-03-10 12:20:55 +01:00 |
GPU.vcxproj
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Move texture replacer to GPU/Common.
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2023-03-09 21:11:53 +01:00 |
GPU.vcxproj.filters
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Move texture replacer to GPU/Common.
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2023-03-09 21:11:53 +01:00 |
GPUCommon.cpp
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Address feedback
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2023-02-26 19:54:30 +01:00 |
GPUCommon.h
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Move some more stuff to GPUCommonHW
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2023-02-26 10:33:11 +01:00 |
GPUCommonHW.cpp
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Replacer: Avoid tracking video textures
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2023-03-10 12:20:55 +01:00 |
GPUCommonHW.h
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Cache framebuffer copies (for self-texturing) until the next TexFlush instruction.
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2023-03-01 22:42:22 +01:00 |
GPUInterface.h
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Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
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2023-02-25 23:04:27 +01:00 |
GPUState.cpp
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
GPUState.h
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Depth scale functions: Clean up the naming, add a failing test
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2023-02-10 14:57:45 +01:00 |
Math3D.cpp
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GPU: Use NEON for vector length/normalize.
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2023-01-08 12:32:55 -08:00 |
Math3D.h
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softgpu: Use NEON for some color conv.
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2023-01-07 19:06:34 -08:00 |