ppsspp/GPU
2023-03-17 14:00:14 +01:00
..
Common Implement padding-on-copy for compressed textures as well. 2023-03-17 14:00:14 +01:00
D3D11 Implement padding-on-copy for compressed textures as well. 2023-03-17 14:00:14 +01:00
Debugger ThreadManager: Add a simple priority field. 2023-02-02 17:08:24 -08:00
Directx9 Implement padding-on-copy for compressed textures as well. 2023-03-17 14:00:14 +01:00
GLES Implement padding-on-copy for compressed textures as well. 2023-03-17 14:00:14 +01:00
Software Fix crash in SoftGPU when frameskipping, noticed by sum2012 in Daxter 2023-02-28 23:21:36 +01:00
Vulkan Implement padding-on-copy for compressed textures as well. 2023-03-17 14:00:14 +01:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h
GPU.cpp Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync 2023-02-04 12:05:50 +01:00
GPU.h Replacer: Avoid tracking video textures 2023-03-10 12:20:55 +01:00
GPU.vcxproj Move texture replacer to GPU/Common. 2023-03-09 21:11:53 +01:00
GPU.vcxproj.filters Move texture replacer to GPU/Common. 2023-03-09 21:11:53 +01:00
GPUCommon.cpp Address feedback 2023-02-26 19:54:30 +01:00
GPUCommon.h Move some more stuff to GPUCommonHW 2023-02-26 10:33:11 +01:00
GPUCommonHW.cpp Replacer: Avoid tracking video textures 2023-03-10 12:20:55 +01:00
GPUCommonHW.h Cache framebuffer copies (for self-texturing) until the next TexFlush instruction. 2023-03-01 22:42:22 +01:00
GPUInterface.h Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
GPUState.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
GPUState.h Depth scale functions: Clean up the naming, add a failing test 2023-02-10 14:57:45 +01:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Use NEON for some color conv. 2023-01-07 19:06:34 -08:00