ppsspp/GPU/GLES
2018-04-10 12:22:41 +02:00
..
DepalettizeShaderGLES.cpp GLES: Use aligned memory for textures. 2018-02-11 08:13:57 -08:00
DepalettizeShaderGLES.h Run the depal stuff, seems a bit broken. Add some state filtering. 2018-01-27 15:10:17 +01:00
DrawEngineGLES.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
DrawEngineGLES.h Unify DispatchSubmitPrim as much as possible 2018-02-26 11:33:17 +01:00
FragmentShaderGeneratorGLES.cpp GPU: Cleanup some feature flags usage. 2017-12-21 18:50:41 -08:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp Fix some texture memory bugs (yeah need to make copies..) 2018-01-27 15:10:17 +01:00
FragmentTestCacheGLES.h Fix some texture memory bugs (yeah need to make copies..) 2018-01-27 15:10:17 +01:00
FramebufferManagerGLES.cpp GLES: Show post-shader compile errors to user. 2018-04-01 19:47:19 -07:00
FramebufferManagerGLES.h GLES: Show post-shader compile errors to user. 2018-04-01 19:47:19 -07:00
GPU_GLES.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPU_GLES.h Tiny unification of code. Save the GL shader cache a bit less often. 2018-03-13 13:35:58 +01:00
ShaderManagerGLES.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
ShaderManagerGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
StateMappingGLES.cpp GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583 2018-02-07 19:49:58 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp GL: Fix clearing alpha on stencil uploads. 2018-02-10 17:18:18 +01:00
TextureCacheGLES.cpp Fix issue in TextureCacheGLES::DeviceRestore 2018-04-05 20:17:30 +02:00
TextureCacheGLES.h More GL shutdown fixes. Partially fixes #10868 2018-04-05 12:28:59 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00