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DepalettizeShaderGLES.cpp
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GLES: Use aligned memory for textures.
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2018-02-11 08:13:57 -08:00 |
DepalettizeShaderGLES.h
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Run the depal stuff, seems a bit broken. Add some state filtering.
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2018-01-27 15:10:17 +01:00 |
DrawEngineGLES.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
DrawEngineGLES.h
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Unify DispatchSubmitPrim as much as possible
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2018-02-26 11:33:17 +01:00 |
FragmentShaderGeneratorGLES.cpp
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GPU: Cleanup some feature flags usage.
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2017-12-21 18:50:41 -08:00 |
FragmentShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
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Fix some texture memory bugs (yeah need to make copies..)
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2018-01-27 15:10:17 +01:00 |
FragmentTestCacheGLES.h
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Fix some texture memory bugs (yeah need to make copies..)
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2018-01-27 15:10:17 +01:00 |
FramebufferManagerGLES.cpp
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GLES: Show post-shader compile errors to user.
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2018-04-01 19:47:19 -07:00 |
FramebufferManagerGLES.h
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GLES: Show post-shader compile errors to user.
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2018-04-01 19:47:19 -07:00 |
GPU_GLES.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
GPU_GLES.h
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Tiny unification of code. Save the GL shader cache a bit less often.
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2018-03-13 13:35:58 +01:00 |
ShaderManagerGLES.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
ShaderManagerGLES.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
StateMappingGLES.cpp
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GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583
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2018-02-07 19:49:58 +01:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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GL: Fix clearing alpha on stencil uploads.
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2018-02-10 17:18:18 +01:00 |
TextureCacheGLES.cpp
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Fix issue in TextureCacheGLES::DeviceRestore
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2018-04-05 20:17:30 +02:00 |
TextureCacheGLES.h
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More GL shutdown fixes. Partially fixes #10868
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2018-04-05 12:28:59 +02:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
VertexShaderGeneratorGLES.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |