ppsspp/Windows/GPU
Unknown W. Brackets 83272c5e25 D3D11: Avoid crash if debug/info queue unavailable.
We don't fail init already, so we shouldn't fail shutdown.
2021-01-02 20:47:21 -08:00
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D3D9Context.cpp Complete the eradication of D3DX9 compiler loader 2020-10-05 00:13:29 +02:00
D3D9Context.h D3D9: Allow vsync change at runtime. 2020-02-29 22:48:58 -08:00
D3D11Context.cpp D3D11: Avoid crash if debug/info queue unavailable. 2021-01-02 20:47:21 -08:00
D3D11Context.h D3D11: Respect vsync setting. 2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp Show an error on screen if a shader fails to compile. 2020-11-05 08:27:13 +01:00
WindowsGLContext.h Android: Reduce asserts during startup. 2020-07-28 19:06:29 +02:00
WindowsGraphicsContext.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
WindowsVulkanContext.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00