ppsspp/Core/HLE
2021-04-05 04:44:28 +07:00
..
__sceAudio.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
__sceAudio.h
FunctionWrappers.h Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
HLE.cpp Debugger: Notate memset tags directly. 2021-02-15 15:01:23 -08:00
HLE.h Buildfix 2020-08-16 15:05:44 +02:00
HLEHelperThread.cpp HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
HLEHelperThread.h HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
HLETables.cpp Merge pull request #13241 from ANR2ME/openpsid 2020-12-20 14:18:13 +01:00
HLETables.h
KernelThreadDebugInterface.h
KernelWaitHelpers.h
KUBridge.cpp
KUBridge.h
Plugins.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Plugins.h Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
proAdhoc.cpp Attempts to reconnect to Adhoc Server only when Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 seconds interval. 2021-04-02 12:19:02 +07:00
proAdhoc.h Attempts to reconnect to Adhoc Server only when Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 seconds interval. 2021-04-02 12:19:02 +07:00
proAdhocServer.cpp Switch: Workaround several missing toolchain defs. 2021-03-04 21:24:57 -08:00
proAdhocServer.h Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
ReplaceTables.cpp Debugger: Include source tag in memcpys. 2021-04-03 18:11:44 -07:00
ReplaceTables.h
sceAdler.cpp
sceAdler.h
sceAtrac.cpp Debugger: Maintain atrac data source info. 2021-04-03 19:19:20 -07:00
sceAtrac.h
sceAudio.cpp Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceAudio.h Really no need to call clear() in the constructor for AudioChannel. 2020-08-12 00:22:54 +02:00
sceAudiocodec.cpp Audiocodec: Fix warning on older clang. 2020-08-18 07:21:11 -07:00
sceAudiocodec.h
sceAudioRouting.cpp
sceAudioRouting.h
sceCcc.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceCcc.h
sceChnnlsv.cpp Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff. 2020-08-01 23:11:48 +02:00
sceChnnlsv.h
sceCtrl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceCtrl.h
sceDeflt.cpp Deflt: Correct available input length. 2021-04-03 18:14:59 -07:00
sceDeflt.h
sceDisplay.cpp Merge pull request #13832 from unknownbrackets/events 2021-02-15 23:39:42 +01:00
sceDisplay.h
sceDmac.cpp Dmac: Invalidate source data before copy. 2021-04-03 18:14:59 -07:00
sceDmac.h
sceFont.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceFont.h
sceG729.cpp
sceG729.h
sceGameUpdate.cpp
sceGameUpdate.h
sceGe.cpp Ge: Improve some logging and memchecks. 2021-01-31 00:22:49 -08:00
sceGe.h
sceHeap.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceHeap.h
sceHprm.cpp
sceHprm.h
sceHttp.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
sceHttp.h
sceImpose.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceImpose.h
sceIo.cpp Debugger: Include filename in file IO memory tags. 2021-04-03 18:11:44 -07:00
sceIo.h
sceJpeg.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceJpeg.h
sceKernel.cpp Remove duplicates from ThreadManForKernel 2021-01-27 22:57:04 +02:00
sceKernel.h Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceKernelAlarm.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelAlarm.h
sceKernelEventFlag.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelEventFlag.h
sceKernelHeap.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceKernelHeap.h
sceKernelInterrupt.cpp Debugger: Include source tag in memcpys. 2021-04-03 18:11:44 -07:00
sceKernelInterrupt.h
sceKernelMbx.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelMbx.h
sceKernelMemory.cpp Debugger: Notate memset tags directly. 2021-02-15 15:01:23 -08:00
sceKernelMemory.h
sceKernelModule.cpp Set ent_top/ent_size/stub_top/stub_size of SceModule 2021-03-30 23:15:49 +02:00
sceKernelModule.h Module: Split out module start to use externally. 2020-09-08 09:12:19 -07:00
sceKernelMsgPipe.cpp Debugger: Notate Memcpys directly as well. 2021-02-15 15:01:23 -08:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceKernelMutex.h
sceKernelSemaphore.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelSemaphore.h Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206) 2020-08-01 14:15:12 +02:00
sceKernelThread.cpp HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
sceKernelThread.h Merge pull request #14149 from unknownbrackets/usb-wait 2021-02-16 00:02:08 +01:00
sceKernelTime.cpp Workaround for date bug in Car Jack Streets. 2020-10-11 16:19:06 +08:00
sceKernelTime.h
sceKernelVTimer.cpp Debugger: Notate Memcpys directly as well. 2021-02-15 15:01:23 -08:00
sceKernelVTimer.h
sceMd5.cpp
sceMd5.h
sceMp3.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceMp3.h
sceMp4.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceMp4.h
sceMpeg.cpp Merge pull request #14199 from unknownbrackets/ffmpeg-update 2021-02-21 18:42:33 +01:00
sceMpeg.h
sceMt19937.cpp HLE: Fix some missing error logging. 2020-08-10 08:03:44 +00:00
sceMt19937.h
sceNet.cpp Fix stuck issue when scanning AP for Recruit on MGS:PW 2021-04-05 04:44:28 +07:00
sceNet.h Fix stuck issue when scanning AP for Recruit on MGS:PW 2021-04-05 04:44:28 +07:00
sceNetAdhoc.cpp Fix crashing issue when leaving a multiplayer game room #14337 2021-04-04 02:08:12 +07:00
sceNetAdhoc.h Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started. 2020-10-29 06:08:51 +07:00
sceNp.cpp Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session. 2020-09-04 02:39:00 +07:00
sceNp.h An attempt to simulate a fake PSN authentication on Patapon 3 2020-08-12 21:16:01 +07:00
sceOpenPSID.cpp Windows: Fix improper case or missing includes. 2021-02-14 10:30:10 -08:00
sceOpenPSID.h Net: Remove static declarations from h file. 2020-12-31 08:12:48 -08:00
sceP3da.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceP3da.h
sceParseHttp.cpp
sceParseHttp.h
sceParseUri.cpp
sceParseUri.h
scePauth.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
scePauth.h
scePower.cpp Power: expose volatile memory lock/unlock funcs. 2021-01-18 10:37:12 -08:00
scePower.h Power: expose volatile memory lock/unlock funcs. 2021-01-18 10:37:12 -08:00
scePsmf.cpp Merge pull request #14056 from unknownbrackets/debugger-mem 2021-02-21 10:18:11 +01:00
scePsmf.h
scePspNpDrm_user.cpp
scePspNpDrm_user.h
sceRtc.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
sceRtc.h
sceSas.cpp Merge pull request #13832 from unknownbrackets/events 2021-02-15 23:39:42 +01:00
sceSas.h
sceSfmt19937.cpp
sceSfmt19937.h
sceSha256.cpp
sceSha256.h
sceSsl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceSsl.h
sceUmd.cpp SaveState: Make event restoring more obvious. 2020-12-28 13:29:19 -08:00
sceUmd.h
sceUsb.cpp Usb: Implement state waits. 2021-02-15 13:43:05 -08:00
sceUsb.h
sceUsbAcc.cpp
sceUsbAcc.h
sceUsbCam.cpp Windows: Use CommonWindows more consistently. 2021-02-14 10:30:10 -08:00
sceUsbCam.h
sceUsbGps.cpp Common: Include unistd.h before ctime on mingw. 2021-02-14 10:30:10 -08:00
sceUsbGps.h [Android] Audio record using OpenSL 2020-10-24 19:51:30 +03:00
sceUsbMic.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
sceUsbMic.h Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceUtility.cpp Dialog: Use dialog type header more consistently. 2021-02-27 13:43:12 -08:00
sceUtility.h Dialog: Use dialog type header more consistently. 2021-02-27 13:43:12 -08:00
sceVaudio.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceVaudio.h
ThreadQueueList.h SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00