ppsspp/GPU
2021-02-15 15:01:23 -08:00
..
Common Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
D3D11 GPU: Correct some field shadowing. 2021-02-15 12:00:29 -08:00
Debugger Debugger: Correct crash with no alloc tag. 2021-02-15 15:01:23 -08:00
Directx9 GPU: Correct some field shadowing. 2021-02-15 12:00:29 -08:00
GLES GPU: Correct some field shadowing. 2021-02-15 12:00:29 -08:00
Software Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
Vulkan Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
ge_constants.h Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeConstants.cpp Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.vcxproj.filters GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPUCommon.cpp GPU: Cleanup comment. 2021-02-15 15:01:23 -08:00
GPUCommon.h Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
GPUInterface.h GPU: Force texture invalidation for ZHP minimap. 2021-02-07 09:02:28 -08:00
GPUState.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
GPUState.h Minor cleanups 2020-12-14 20:06:06 +01:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00