ppsspp/GPU/Debugger
Unknown W. Brackets 815580533c GE Debugger: Include game ID inside dump file.
Just so we're not relying on filename parsing.  It's useful information.
2020-09-06 14:38:56 -07:00
..
Breakpoints.cpp Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here). 2020-07-24 00:05:36 +02:00
Breakpoints.h GPU: Add quick method for debugging. 2017-12-24 18:05:44 -08:00
Debugger.cpp GE Debugger: Allow relative prim counts. 2018-12-01 15:50:20 -08:00
Debugger.h GE Debugger: Allow relative prim counts. 2018-12-01 15:50:20 -08:00
Playback.cpp GE Debugger: Include game ID inside dump file. 2020-09-06 14:38:56 -07:00
Playback.h GE Debugger: Split playback into a separate file. 2019-06-23 18:49:27 -07:00
Record.cpp GE Debugger: Include game ID inside dump file. 2020-09-06 14:38:56 -07:00
Record.h GE Debugger: Split playback into a separate file. 2019-06-23 18:49:27 -07:00
RecordFormat.h GE Debugger: Include game ID inside dump file. 2020-09-06 14:38:56 -07:00
Stepping.cpp GE Debugger: Track a counter of prims. 2018-12-01 06:26:35 -08:00
Stepping.h GE Debugger: Refactor out stepping callback. 2018-09-01 09:41:20 -07:00