..
DisplayListInterpreter.cpp
Defer blend, cull and depth test changes to draw command
2012-11-24 15:19:29 +01:00
DisplayListInterpreter.h
Do GPU ram<->vram block transfers. Could be smart enough to clear textures from cache but isn't yet.
2012-11-22 20:57:41 +01:00
FragmentShaderGenerator.cpp
Fix clear mode, turn Alpha Test back on
2012-11-23 12:43:31 +01:00
FragmentShaderGenerator.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Framebuffer.cpp
Defer blend, cull and depth test changes to draw command
2012-11-24 15:19:29 +01:00
Framebuffer.h
Workaround for motogp setting a bogus framebuffer address.
2012-11-19 23:53:38 +01:00
ShaderManager.cpp
Add internal 2D drawing library that goes through the Ge emulation for portability.
2012-11-18 13:04:49 +01:00
ShaderManager.h
Add internal 2D drawing library that goes through the Ge emulation for portability.
2012-11-18 13:04:49 +01:00
StateMapping.cpp
Defer blend, cull and depth test changes to draw command
2012-11-24 15:19:29 +01:00
StateMapping.h
Defer blend, cull and depth test changes to draw command
2012-11-24 15:19:29 +01:00
TextureCache.cpp
Fix clear mode, turn Alpha Test back on
2012-11-23 12:43:31 +01:00
TextureCache.h
Delete old textures, to prevent memory usage from growing indefinitely.
2012-11-22 23:07:15 +01:00
TransformPipeline.cpp
Defer blend, cull and depth test changes to draw command
2012-11-24 15:19:29 +01:00
TransformPipeline.h
Fixes and optimizations to vertex decoding and lighting.
2012-11-16 15:16:14 +01:00
VertexDecoder.cpp
Add internal 2D drawing library that goes through the Ge emulation for portability.
2012-11-18 13:04:49 +01:00
VertexDecoder.h
Speed up T&L by only transforming/lighting each vertex once, for indexed draws
2012-11-16 16:19:37 +01:00
VertexShaderGenerator.cpp
Fixes and optimizations to vertex decoding and lighting.
2012-11-16 15:16:14 +01:00
VertexShaderGenerator.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00