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10 lines
214 B
C++
10 lines
214 B
C++
#pragma once
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#include "gfx/gl_common.h"
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#include "thin3d/DataFormat.h"
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namespace Draw {
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bool Thin3DFormatToFormatAndType(DataFormat fmt, GLuint &internalFormat, GLuint &format, GLuint &type, int &alignment);
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}
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