ppsspp/ext/native/thin3d/DataFormatGL.cpp
2020-08-15 19:09:00 +02:00

72 lines
1.4 KiB
C++

#include "thin3d/DataFormatGL.h"
#include "Common/Log.h"
namespace Draw {
// TODO: Also output storage format (GL_RGBA8 etc) for modern GL usage.
bool Thin3DFormatToFormatAndType(DataFormat fmt, GLuint &internalFormat, GLuint &format, GLuint &type, int &alignment) {
alignment = 4;
switch (fmt) {
case DataFormat::R8G8B8A8_UNORM:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
case DataFormat::D32F:
internalFormat = GL_DEPTH_COMPONENT;
format = GL_DEPTH_COMPONENT;
type = GL_FLOAT;
break;
#ifndef USING_GLES2
case DataFormat::S8:
internalFormat = GL_STENCIL_INDEX;
format = GL_STENCIL_INDEX;
type = GL_UNSIGNED_BYTE;
alignment = 1;
break;
#endif
case DataFormat::R8G8B8_UNORM:
internalFormat = GL_RGB;
format = GL_RGB;
type = GL_UNSIGNED_BYTE;
alignment = 1;
break;
case DataFormat::R4G4B4A4_UNORM_PACK16:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_4_4_4_4;
alignment = 2;
break;
case DataFormat::R5G6B5_UNORM_PACK16:
internalFormat = GL_RGB;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
alignment = 2;
break;
case DataFormat::R5G5B5A1_UNORM_PACK16:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_5_5_5_1;
alignment = 2;
break;
case DataFormat::R32G32B32A32_FLOAT:
internalFormat = GL_RGBA32F;
format = GL_RGBA;
type = GL_FLOAT;
alignment = 16;
break;
default:
return false;
}
return true;
}
}