ppsspp/GPU/Common
Henrik Rydgård ca8311b4b8 Fix post processing shader list on Android. Fixes #5330.
This simply removes an old workaround that's no longer needed due to a
bug fix.
2014-02-04 13:20:36 +01:00
..
GPUDebugInterface.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
IndexGenerator.cpp Attempt to fix Colin Mcrae Dirt 2 Crash correctly 2013-11-10 08:23:31 +08:00
IndexGenerator.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
PostShader.cpp Fix post processing shader list on Android. Fixes #5330. 2014-02-04 13:20:36 +01:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SplineCommon.h Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
TextureDecoder.cpp Fix a code alignment warning. 2014-01-10 22:21:31 -08:00
TextureDecoder.h Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
TextureDecoderNEON.cpp Disable the optimized hash on iOS, seems to crash. 2013-11-23 10:41:58 -08:00
TextureDecoderNEON.h Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
VertexDecoderCommon.cpp Implement some basic vertex previews on prim. 2013-11-17 13:27:50 -08:00
VertexDecoderCommon.h Remove unnecessary comment 2013-11-27 19:51:35 +01:00