ppsspp/Core/Dialog/PSPDialog.h
2025-01-14 12:38:20 +01:00

142 lines
4.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
#include "Common/Render/TextureAtlas.h"
#include "Common/Swap.h"
#include "Core/HLE/sceUtility.h"
#include "Core/Util/PPGeDraw.h"
class PointerWrap;
#define SCE_UTILITY_DIALOG_RESULT_SUCCESS 0
#define SCE_UTILITY_DIALOG_RESULT_CANCEL 1
#define SCE_UTILITY_DIALOG_RESULT_ABORT 2
const int SCE_ERROR_UTILITY_INVALID_STATUS = 0x80110001;
const int SCE_ERROR_UTILITY_INVALID_PARAM_SIZE = 0x80110004;
const int SCE_ERROR_UTILITY_WRONG_TYPE = 0x80110005;
const int ERROR_UTILITY_INVALID_ADHOC_CHANNEL = 0x80110104;
const int ERROR_UTILITY_INVALID_SYSTEM_PARAM_ID = 0x80110103;
struct pspUtilityDialogCommon
{
u32_le size; /** Size of the structure */
s32_le language; /** Language */
s32_le buttonSwap; /** Set to 1 for X/O button swap */
s32_le graphicsThread; /** Graphics thread priority */
s32_le accessThread; /** Access/fileio thread priority (SceJobThread) */
s32_le fontThread; /** Font thread priority (ScePafThread) */
s32_le soundThread; /** Sound thread priority */
s32_le result; /** Result */
s32_le reserved[4]; /** Set to 0 */
};
class PSPDialog {
public:
PSPDialog(UtilityDialogType type) : dialogType_(type) {}
virtual ~PSPDialog() {}
virtual int Update(int animSpeed) = 0;
virtual int Shutdown(bool force = false);
virtual void DoState(PointerWrap &p);
virtual pspUtilityDialogCommon *GetCommonParam();
enum DialogStatus {
SCE_UTILITY_STATUS_NONE = 0,
SCE_UTILITY_STATUS_INITIALIZE = 1,
SCE_UTILITY_STATUS_RUNNING = 2,
SCE_UTILITY_STATUS_FINISHED = 3,
SCE_UTILITY_STATUS_SHUTDOWN = 4,
SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN = 5,
};
enum DialogStockButton {
DS_BUTTON_NONE = 0x00,
DS_BUTTON_OK = 0x01,
DS_BUTTON_CANCEL = 0x02,
DS_BUTTON_BOTH = 0x03,
};
DialogStatus GetStatus();
UtilityDialogType DialogType() { return dialogType_; }
void StartDraw();
void EndDraw();
void FinishVolatile();
int FinishInit();
int FinishShutdown();
protected:
void InitCommon();
void UpdateCommon();
PPGeStyle FadedStyle(PPGeAlign align, float scale);
PPGeImageStyle FadedImageStyle();
void UpdateButtons();
bool IsButtonPressed(int checkButton);
bool IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold = 30, int framesHeldRepeatRate = 10);
// The caption override is assumed to have a size of 64 bytes.
void DisplayButtons(int flags, std::string_view caption = "");
void DisplayMessage2(std::string_view text1, std::string_view text2a = "", std::string_view text2b = "", std::string_view text3a = "", std::string_view text3b = "", bool hasYesNo = false, bool hasOK = false);
void ChangeStatus(DialogStatus newStatus, int delayUs);
void ChangeStatusInit(int delayUs);
void ChangeStatusShutdown(int delayUs);
DialogStatus ReadStatus() const {
return status;
}
// TODO: Remove this once all dialogs are updated.
virtual bool UseAutoStatus() = 0;
static int GetConfirmButton();
static int GetCancelButton();
void StartFade(bool fadeIn_);
void UpdateFade(int animSpeed);
virtual void FinishFadeOut();
u32 CalcFadedColor(u32 inColor) const;
DialogStatus pendingStatus = SCE_UTILITY_STATUS_NONE;
u64 pendingStatusTicks = 0;
unsigned int lastButtons = 0;
unsigned int buttons = 0;
float fadeTimer = 0.0f;
bool isFading = false;
bool fadeIn = false;
u32 fadeValue = 0;
ImageID okButtonImg;
ImageID cancelButtonImg;
int okButtonFlag = 0;
int cancelButtonFlag = 0;
// DisplayMessage2 variables
int yesnoChoice = 0;
float scrollPos_ = 0.0f;
int framesUpHeld_ = 0;
int framesDownHeld_ = 0;
private:
DialogStatus status = SCE_UTILITY_STATUS_NONE;
UtilityDialogType dialogType_ = UtilityDialogType::NONE;
bool volatileLocked_ = false;
};