ppsspp/GPU/Common
2023-06-12 16:08:14 +02:00
..
DepalettizeShaderCommon.cpp Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
DepthBufferCommon.cpp GPU: Discard framebuffer copy when clearing. 2023-03-01 22:11:20 -08:00
Draw2D.cpp Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
Draw2D.h Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D 2023-02-11 18:24:07 +01:00
DrawEngineCommon.cpp Only dirty the uniform UVSCALEOFFSET when really needed 2023-05-25 15:00:57 +02:00
DrawEngineCommon.h Some renaming to follow the standard of appending _ to member vars 2023-05-23 18:00:50 +02:00
FragmentShaderGenerator.cpp Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
FragmentShaderGenerator.h Merge the tex "ubershader" uniforms into one for convenience 2023-05-25 10:19:01 +02:00
FramebufferManagerCommon.cpp VulkanDebug log fix, reduce log spam 2023-05-30 18:32:33 +02:00
FramebufferManagerCommon.h Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
GeometryShaderGenerator.cpp Manually revert the rest of the lmode optimization 2023-05-09 18:44:24 +02:00
GeometryShaderGenerator.h Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp Debugger: Simplify expression error handling. 2023-04-29 09:15:14 -07:00
GPUDebugInterface.h Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands. 2023-05-17 14:38:11 +02:00
GPUStateUtils.cpp Rename CenterDisplayOutputRect to CalculateDisplayOutputRect 2023-04-02 22:29:08 +02:00
GPUStateUtils.h Replace the rest of the uses of DepthSliceFactor 2023-02-11 14:45:14 +01:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines. 2023-01-11 22:57:23 +01:00
PostShader.cpp Allow specifying the VFS when loading INI files. 2023-03-07 10:04:10 +01:00
PostShader.h Force postshaders with the usePreviousFrame flag to the end of the order 2022-12-09 17:19:08 +01:00
PresentationCommon.cpp Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
PresentationCommon.h Correctly pass un-rotated width/height to presentation pipeline. 2023-04-11 22:27:26 +02:00
ReinterpretFramebuffer.cpp GPU: Avoid uint by int shifts in reinterpret. 2023-01-03 23:00:17 -08:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ReplacedTexture.cpp Support BC1,2,3 formats also if packed in a DX10-style DDS. 2023-05-01 20:55:31 +02:00
ReplacedTexture.h Lookup filtering overrides at texture load time instead of at runtime. 2023-03-18 13:03:05 +01:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag" 2023-05-08 22:01:38 +02:00
ShaderId.cpp Only dirty the uniform UVSCALEOFFSET when really needed 2023-05-25 15:00:57 +02:00
ShaderId.h Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
ShaderUniforms.cpp Manually revert "Remove LM flag from vshader too" (#16718) 2023-05-09 18:44:18 +02:00
ShaderUniforms.h Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
SoftwareLighting.h
SoftwareTransformCommon.cpp Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag" 2023-05-08 22:01:38 +02:00
SoftwareTransformCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
SplineCommon.cpp Some renaming to follow the standard of appending _ to member vars 2023-05-23 18:00:50 +02:00
SplineCommon.h Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387 2023-05-03 00:24:43 +02:00
StencilCommon.cpp Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
StencilCommon.h Vulkan: Use stencil export when available. 2022-11-24 18:48:46 -08:00
TextureCacheCommon.cpp Only dirty the uniform UVSCALEOFFSET when really needed 2023-05-25 15:00:57 +02:00
TextureCacheCommon.h Rename SimpleBuf -> AlignedVector, use regular aligned memory instead of pages. 2023-04-24 12:04:34 +02:00
TextureDecoder.cpp Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
TextureDecoder.h Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
TextureReplacer.cpp Merge pull request #17380 from hrydgard/replacement-find-files 2023-05-02 21:40:05 +02:00
TextureReplacer.h Merge pull request #17380 from hrydgard/replacement-find-files 2023-05-02 21:40:05 +02:00
TextureScalerCommon.cpp Avoid input/output arguments in the texture scaler too 2023-03-16 10:14:41 +01:00
TextureScalerCommon.h Rename SimpleBuf -> AlignedVector, use regular aligned memory instead of pages. 2023-04-24 12:04:34 +02:00
TextureShaderCommon.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
TextureShaderCommon.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexDecoderArm.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
VertexDecoderArm64.cpp riscv: Add basic steps to vertex decode. 2023-02-12 23:05:34 -08:00
VertexDecoderCommon.cpp Only dirty the uniform UVSCALEOFFSET when really needed 2023-05-25 15:00:57 +02:00
VertexDecoderCommon.h Only dirty the uniform UVSCALEOFFSET when really needed 2023-05-25 15:00:57 +02:00
VertexDecoderRiscV.cpp riscv: Add morph+skin to vertexjit. 2023-02-16 18:45:10 -08:00
VertexDecoderX86.cpp Make vertexFullAlpha-in-register work the same as on ARM. 2023-06-12 16:08:14 +02:00
VertexShaderGenerator.cpp Manually revert the rest of the lmode optimization 2023-05-09 18:44:24 +02:00
VertexShaderGenerator.h Misc multiview hackery 2022-10-27 11:05:58 +02:00