ppsspp/Windows/DSoundStream.h
2015-01-11 21:00:56 +01:00

23 lines
600 B
C++

#pragma once
#include "Common/CommonWindows.h"
typedef int (*StreamCallback)(short *buffer, int numSamples, int bits, int rate, int channels);
class WindowsAudioBackend {
public:
WindowsAudioBackend() {}
virtual ~WindowsAudioBackend() {}
virtual bool Init(HWND window, StreamCallback _callback, int sampleRate) = 0;
virtual void Update() {} // Doesn't have to do anything
virtual int GetSampleRate() = 0;
};
enum AudioBackendType {
AUDIO_BACKEND_DSOUND,
// AUDIO_BACKEND_WASAPI, // TODO
AUDIO_BACKEND_AUTO
};
// Factory
WindowsAudioBackend *CreateAudioBackend(AudioBackendType type);