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This also now requires at least libpng16 instead of libpng17. v2: Require libpng17 on arm platforms. v3: Fix the android and windows travis builds. |
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.. | ||
android-ndk-profiler | ||
assets | ||
gold/res | ||
jni | ||
libs | ||
res | ||
src/org/ppsspp/ppsspp | ||
.gitignore | ||
ab-ant.sh | ||
ab.cmd | ||
ab.sh | ||
ad.sh | ||
AndroidManifest.xml | ||
ant-build.bat | ||
build.gradle | ||
build.sh | ||
build.xml | ||
buildassets.sh | ||
custom_rules.xml | ||
d.txt | ||
dbg.sh | ||
debug.keystore | ||
git-version-gen.sh | ||
gradle.properties | ||
proguard-project.txt | ||
project.properties | ||
README.TXT | ||
symarm.cmd | ||
symarm64.cmd | ||
symx86.cmd |
First, build the C++ static library: > cd android > ./ab.sh Start Eclipse, import the android directory as an existing project You need to also load the "native" project into your eclipse workspace Build and run. If you modify the C++ code, you need to rebuild the static library, of course. To get Eclipse to understand that you have in fact changed something if you haven't also changed any Java code, just add a space character to PPSSPPActivity.java, or right click the project and choose Refresh, and then relaunch the app on the device. A real Android device is strongly recommended for testing. Don't trust the emulator.