ppsspp/GPU/Directx9/FramebufferManagerDX9.h
Unknown W. Brackets c89cf1cde7 D3D9: Implement CopyFramebufferToMemorySync().
This works like other backends, including D3D11.  This allows us to get
rid of the old implementation and reuse more code.
2022-10-10 21:28:14 -07:00

61 lines
1.8 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <unordered_map>
#include <d3d9.h>
// Keeps track of allocated FBOs.
// Also provides facilities for drawing and later converting raw
// pixel data.
#include "GPU/GPUCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
class TextureCacheDX9;
class DrawEngineDX9;
class ShaderManagerDX9;
class FramebufferManagerDX9 : public FramebufferManagerCommon {
public:
FramebufferManagerDX9(Draw::DrawContext *draw);
~FramebufferManagerDX9();
void DestroyAllFBOs() override;
LPDIRECT3DSURFACE9 GetOffscreenSurface(LPDIRECT3DSURFACE9 similarSurface, VirtualFramebuffer *vfb);
LPDIRECT3DSURFACE9 GetOffscreenSurface(D3DFORMAT fmt, u32 w, u32 h);
protected:
void DecimateFBOs() override;
void ReadbackFramebufferSync(VirtualFramebuffer *vfb, int x, int y, int w, int h, RasterChannel channel) override;
private:
void ReadbackDepthbufferSync(VirtualFramebuffer *vfb, int x, int y, int w, int h);
LPDIRECT3DDEVICE9 device_;
LPDIRECT3DDEVICE9 deviceEx_;
struct OffscreenSurface {
LPDIRECT3DSURFACE9 surface;
int last_frame_used;
};
std::unordered_map<u64, OffscreenSurface> offscreenSurfaces_;
};