ppsspp/ext/native/thin3d
2017-10-26 10:56:59 +02:00
..
d3d11_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
thin3d.cpp Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed). 2017-10-20 11:53:07 +02:00
thin3d.h Rendering basics now works. 2017-10-26 10:56:59 +02:00
thin3d_d3d9.cpp It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
thin3d_d3d11.cpp It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
thin3d_gl.cpp It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
thin3d_vulkan.cpp Synchronization is HARD. need a rethink, methinks. 2017-10-26 10:56:59 +02:00
vulkan_utils.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
VulkanQueueRunner.cpp Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
VulkanQueueRunner.h Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
VulkanRenderManager.cpp Synchronization is HARD. need a rethink, methinks. 2017-10-26 10:56:59 +02:00
VulkanRenderManager.h Synchronization is HARD. need a rethink, methinks. 2017-10-26 10:56:59 +02:00