ppsspp/Windows/GEDebugger/GEDebugger.cpp
2017-06-04 11:20:41 -07:00

829 lines
23 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <functional>
#include <set>
#include <string>
#include <vector>
#include "Common/ColorConv.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "Windows/GEDebugger/SimpleGLWindow.h"
#include "Windows/GEDebugger/CtrlDisplayListView.h"
#include "Windows/GEDebugger/TabDisplayLists.h"
#include "Windows/GEDebugger/TabState.h"
#include "Windows/GEDebugger/TabVertices.h"
#include "Windows/InputBox.h"
#include "Windows/WindowsHost.h"
#include "Windows/MainWindow.h"
#include "Windows/main.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/Common/GPUStateUtils.h"
#include "GPU/GPUState.h"
#include "GPU/Debugger/Breakpoints.h"
#include "GPU/Debugger/Record.h"
#include "GPU/Debugger/Stepping.h"
#include "Core/Config.h"
#include <windowsx.h>
#include <commctrl.h>
using namespace GPUBreakpoints;
using namespace GPUStepping;
static bool attached = false;
static BreakNextType breakNext = BREAK_NONE;
enum PrimaryDisplayType {
PRIMARY_FRAMEBUF,
PRIMARY_DEPTHBUF,
PRIMARY_STENCILBUF,
};
void CGEDebugger::Init() {
SimpleGLWindow::RegisterClass();
CtrlDisplayListView::registerClass();
}
CGEDebugger::CGEDebugger(HINSTANCE _hInstance, HWND _hParent)
: Dialog((LPCSTR)IDD_GEDEBUGGER, _hInstance, _hParent), primaryWindow(nullptr), secondWindow(nullptr),
textureLevel_(0), showClut_(false), primaryBuffer_(nullptr), secondBuffer_(nullptr) {
GPUBreakpoints::Init();
Core_ListenShutdown(ForceUnpause);
// minimum size = a little more than the default
RECT windowRect;
GetWindowRect(m_hDlg, &windowRect);
minWidth_ = windowRect.right-windowRect.left + 10;
minHeight_ = windowRect.bottom-windowRect.top + 10;
// it's ugly, but .rc coordinates don't match actual pixels and it screws
// up both the size and the aspect ratio
RECT frameRect;
HWND frameWnd = GetDlgItem(m_hDlg,IDC_GEDBG_FRAME);
GetWindowRect(frameWnd,&frameRect);
MapWindowPoints(HWND_DESKTOP,m_hDlg,(LPPOINT)&frameRect,2);
MoveWindow(frameWnd,frameRect.left,frameRect.top,512,272,TRUE);
tabs = new TabControl(GetDlgItem(m_hDlg,IDC_GEDBG_MAINTAB));
HWND wnd = tabs->AddTabWindow(L"CtrlDisplayListView",L"Display List");
displayList = CtrlDisplayListView::getFrom(wnd);
fbTabs = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_FBTABS));
fbTabs->SetMinTabWidth(50);
// Must be in the same order as PrimaryDisplayType.
fbTabs->AddTab(NULL, L"Color");
fbTabs->AddTab(NULL, L"Depth");
fbTabs->AddTab(NULL, L"Stencil");
fbTabs->ShowTab(0, true);
flags = new TabStateFlags(_hInstance, m_hDlg);
tabs->AddTabDialog(flags, L"Flags");
lighting = new TabStateLighting(_hInstance, m_hDlg);
tabs->AddTabDialog(lighting, L"Lighting");
textureState = new TabStateTexture(_hInstance, m_hDlg);
tabs->AddTabDialog(textureState, L"Texture");
settings = new TabStateSettings(_hInstance, m_hDlg);
tabs->AddTabDialog(settings, L"Settings");
vertices = new TabVertices(_hInstance, m_hDlg);
tabs->AddTabDialog(vertices, L"Vertices");
matrices = new TabMatrices(_hInstance, m_hDlg);
tabs->AddTabDialog(matrices, L"Matrices");
lists = new TabDisplayLists(_hInstance, m_hDlg);
tabs->AddTabDialog(lists, L"Lists");
watch = new TabStateWatch(_hInstance, m_hDlg);
tabs->AddTabDialog(watch, L"Watch");
tabs->ShowTab(0, true);
// set window position
int x = g_Config.iGEWindowX == -1 ? windowRect.left : g_Config.iGEWindowX;
int y = g_Config.iGEWindowY == -1 ? windowRect.top : g_Config.iGEWindowY;
int w = g_Config.iGEWindowW == -1 ? minWidth_ : g_Config.iGEWindowW;
int h = g_Config.iGEWindowH == -1 ? minHeight_ : g_Config.iGEWindowH;
MoveWindow(m_hDlg,x,y,w,h,FALSE);
UpdateTextureLevel(textureLevel_);
}
CGEDebugger::~CGEDebugger() {
DestroyWindow(displayList->GetHWND());
CleanupPrimPreview();
delete flags;
delete lighting;
delete textureState;
delete settings;
delete vertices;
delete matrices;
delete lists;
delete watch;
delete tabs;
delete fbTabs;
}
void CGEDebugger::SetupPreviews() {
if (primaryWindow == nullptr) {
primaryWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_FRAME));
primaryWindow->Initialize(SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER);
primaryWindow->SetHoverCallback([&] (int x, int y) {
PrimaryPreviewHover(x, y);
});
primaryWindow->Clear();
}
if (secondWindow == nullptr) {
secondWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_TEX));
secondWindow->Initialize(SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_SHRINK_CENTER);
secondWindow->SetHoverCallback([&] (int x, int y) {
SecondPreviewHover(x, y);
});
secondWindow->Clear();
}
}
void CGEDebugger::DescribePrimaryPreview(const GPUgstate &state, wchar_t desc[256]) {
if (showClut_) {
// In this case, we're showing the texture here.
_snwprintf(desc, 256, L"Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
return;
}
_assert_msg_(G3D, primaryBuffer_ != nullptr, "Must have a valid primaryBuffer_");
switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
case PRIMARY_FRAMEBUF:
_snwprintf(desc, 256, L"Color: 0x%08x (%dx%d) fmt %i", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), state.FrameBufFormat());
break;
case PRIMARY_DEPTHBUF:
_snwprintf(desc, 256, L"Depth: 0x%08x (%dx%d)", state.getDepthBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight());
break;
case PRIMARY_STENCILBUF:
_snwprintf(desc, 256, L"Stencil: 0x%08x (%dx%d)", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight());
break;
}
}
void CGEDebugger::DescribeSecondPreview(const GPUgstate &state, wchar_t desc[256]) {
if (showClut_) {
_snwprintf(desc, 256, L"CLUT: 0x%08x (%d)", state.getClutAddress(), state.getClutPaletteFormat());
} else {
_snwprintf(desc, 256, L"Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
}
}
void CGEDebugger::UpdatePreviews() {
auto memLock = Memory::Lock();
if (!PSP_IsInited()) {
return;
}
GPUgstate state = {0};
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
UpdateTextureLevel(textureLevel_);
UpdatePrimaryPreview(state);
UpdateSecondPreview(state);
DisplayList list;
if (gpuDebug != nullptr && gpuDebug->GetCurrentDisplayList(list)) {
const u32 op = Memory::Read_U32(list.pc);
const u32 cmd = op >> 24;
// TODO: Bezier/spline?
if (cmd == GE_CMD_PRIM && !showClut_) {
UpdatePrimPreview(op);
}
displayList->setDisplayList(list);
}
flags->Update();
lighting->Update();
textureState->Update();
settings->Update();
vertices->Update();
matrices->Update();
lists->Update();
watch->Update();
}
u32 CGEDebugger::TexturePreviewFlags(const GPUgstate &state) {
if (state.isTextureAlphaUsed() && !forceOpaque_) {
return SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_BEST_CENTER;
} else {
return SimpleGLWindow::RESIZE_BEST_CENTER;
}
}
void CGEDebugger::UpdatePrimaryPreview(const GPUgstate &state) {
bool bufferResult = false;
u32 flags = SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER;
primaryBuffer_ = nullptr;
if (showClut_) {
bufferResult = GPU_GetCurrentTexture(primaryBuffer_, textureLevel_);
flags = TexturePreviewFlags(state);
if (bufferResult) {
UpdateLastTexture(state.getTextureAddress(textureLevel_));
} else {
UpdateLastTexture((u32)-1);
}
} else {
switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
case PRIMARY_FRAMEBUF:
bufferResult = GPU_GetCurrentFramebuffer(primaryBuffer_, GPU_DBG_FRAMEBUF_RENDER);
break;
case PRIMARY_DEPTHBUF:
bufferResult = GPU_GetCurrentDepthbuffer(primaryBuffer_);
break;
case PRIMARY_STENCILBUF:
bufferResult = GPU_GetCurrentStencilbuffer(primaryBuffer_);
break;
}
}
if (bufferResult && primaryBuffer_ != nullptr) {
auto fmt = SimpleGLWindow::Format(primaryBuffer_->GetFormat());
primaryWindow->SetFlags(flags);
primaryWindow->Draw(primaryBuffer_->GetData(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), primaryBuffer_->GetFlipped(), fmt);
wchar_t desc[256];
DescribePrimaryPreview(state, desc);
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, desc);
} else if (primaryWindow != nullptr) {
primaryWindow->Clear();
primaryBuffer_ = nullptr;
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"Failed");
}
}
void CGEDebugger::UpdateSecondPreview(const GPUgstate &state) {
bool bufferResult = false;
secondBuffer_ = nullptr;
if (showClut_) {
bufferResult = GPU_GetCurrentClut(secondBuffer_);
} else {
bufferResult = GPU_GetCurrentTexture(secondBuffer_, textureLevel_);
if (bufferResult) {
UpdateLastTexture(state.getTextureAddress(textureLevel_));
} else {
UpdateLastTexture((u32)-1);
}
}
if (bufferResult) {
auto fmt = SimpleGLWindow::Format(secondBuffer_->GetFormat());
secondWindow->SetFlags(TexturePreviewFlags(state));
if (showClut_) {
// Reduce the stride so it's easier to see.
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride() / 16, secondBuffer_->GetHeight() * 16, secondBuffer_->GetFlipped(), fmt);
} else {
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride(), secondBuffer_->GetHeight(), secondBuffer_->GetFlipped(), fmt);
}
wchar_t desc[256];
DescribeSecondPreview(state, desc);
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, desc);
} else if (secondWindow != nullptr) {
secondWindow->Clear();
secondBuffer_ = nullptr;
if (gpuDebug == nullptr || state.isTextureMapEnabled()) {
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: failed");
} else {
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: disabled");
}
}
}
void CGEDebugger::PrimaryPreviewHover(int x, int y) {
if (primaryBuffer_ == nullptr) {
return;
}
wchar_t desc[256] = {0};
if (!primaryWindow->HasTex()) {
desc[0] = 0;
} else if (x < 0 || y < 0) {
// This means they left the area.
GPUgstate state = {0};
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
DescribePrimaryPreview(state, desc);
} else {
// Coordinates are relative to actual framebuffer size.
u32 pix = primaryBuffer_->GetRawPixel(x, y);
DescribePixel(pix, primaryBuffer_->GetFormat(), x, y, desc);
}
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, desc);
}
void CGEDebugger::SecondPreviewHover(int x, int y) {
if (secondBuffer_ == nullptr) {
return;
}
wchar_t desc[256] = {0};
if (!secondWindow->HasTex()) {
desc[0] = 0;
} else if (x < 0 || y < 0) {
// This means they left the area.
GPUgstate state = {0};
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
DescribeSecondPreview(state, desc);
} else {
u32 pix = secondBuffer_->GetRawPixel(x, y);
if (showClut_) {
// Show the clut index, rather than coords.
DescribePixel(pix, secondBuffer_->GetFormat(), y * 16 + x, 0, desc);
} else {
DescribePixel(pix, secondBuffer_->GetFormat(), x, y, desc);
}
}
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, desc);
}
void CGEDebugger::DescribePixel(u32 pix, GPUDebugBufferFormat fmt, int x, int y, wchar_t desc[256]) {
switch (fmt) {
case GPU_DBG_FORMAT_565:
case GPU_DBG_FORMAT_565_REV:
case GPU_DBG_FORMAT_5551:
case GPU_DBG_FORMAT_5551_REV:
case GPU_DBG_FORMAT_5551_BGRA:
case GPU_DBG_FORMAT_4444:
case GPU_DBG_FORMAT_4444_REV:
case GPU_DBG_FORMAT_4444_BGRA:
case GPU_DBG_FORMAT_8888:
case GPU_DBG_FORMAT_8888_BGRA:
DescribePixelRGBA(pix, fmt, x, y, desc);
break;
case GPU_DBG_FORMAT_16BIT:
_snwprintf(desc, 256, L"%d,%d: %d / %f", x, y, pix, pix * (1.0f / 65535.0f));
break;
case GPU_DBG_FORMAT_8BIT:
_snwprintf(desc, 256, L"%d,%d: %d / %f", x, y, pix, pix * (1.0f / 255.0f));
break;
case GPU_DBG_FORMAT_24BIT_8X:
// These are only ever going to be depth values, so let's also show scaled to 16 bit.
_snwprintf(desc, 256, L"%d,%d: %d / %f / %f", x, y, pix & 0x00FFFFFF, (pix & 0x00FFFFFF) * (1.0f / 16777215.0f), FromScaledDepth((pix & 0x00FFFFFF) * (1.0f / 16777215.0f)));
break;
case GPU_DBG_FORMAT_24BIT_8X_DIV_256:
{
// These are only ever going to be depth values, so let's also show scaled to 16 bit.
int z24 = pix & 0x00FFFFFF;
int z16 = z24 - 0x800000 + 0x8000;
_snwprintf(desc, 256, L"%d,%d: %d / %f", x, y, z16, z16 * (1.0f / 65535.0f));
}
break;
case GPU_DBG_FORMAT_24X_8BIT:
_snwprintf(desc, 256, L"%d,%d: %d / %f", x, y, (pix >> 24) & 0xFF, ((pix >> 24) & 0xFF) * (1.0f / 255.0f));
break;
case GPU_DBG_FORMAT_FLOAT:
_snwprintf(desc, 256, L"%d,%d: %f / %f", x, y, *(float *)&pix, FromScaledDepth(*(float *)&pix));
break;
case GPU_DBG_FORMAT_FLOAT_DIV_256:
{
double z = *(float *)&pix;
int z24 = (int)(z * 16777215.0);
int z16 = z24 - 0x800000 + 0x8000;
_snwprintf(desc, 256, L"%d,%d: %d / %f", x, y, z16, (z - 0.5 + (1.0 / 512.0)) * 256.0);
}
break;
default:
_snwprintf(desc, 256, L"Unexpected format");
}
}
void CGEDebugger::DescribePixelRGBA(u32 pix, GPUDebugBufferFormat fmt, int x, int y, wchar_t desc[256]) {
u32 r = -1, g = -1, b = -1, a = -1;
switch (fmt) {
case GPU_DBG_FORMAT_565:
r = Convert5To8((pix >> 0) & 0x1F);
g = Convert6To8((pix >> 5) & 0x3F);
b = Convert5To8((pix >> 11) & 0x1F);
break;
case GPU_DBG_FORMAT_565_REV:
b = Convert5To8((pix >> 0) & 0x1F);
g = Convert6To8((pix >> 5) & 0x3F);
r = Convert5To8((pix >> 11) & 0x1F);
break;
case GPU_DBG_FORMAT_5551:
r = Convert5To8((pix >> 0) & 0x1F);
g = Convert5To8((pix >> 5) & 0x1F);
b = Convert5To8((pix >> 10) & 0x1F);
a = (pix >> 15) & 1 ? 255 : 0;
break;
case GPU_DBG_FORMAT_5551_REV:
a = pix & 1 ? 255 : 0;
b = Convert5To8((pix >> 1) & 0x1F);
g = Convert5To8((pix >> 6) & 0x1F);
r = Convert5To8((pix >> 11) & 0x1F);
break;
case GPU_DBG_FORMAT_5551_BGRA:
b = Convert5To8((pix >> 0) & 0x1F);
g = Convert5To8((pix >> 5) & 0x1F);
r = Convert5To8((pix >> 10) & 0x1F);
a = (pix >> 15) & 1 ? 255 : 0;
break;
case GPU_DBG_FORMAT_4444:
r = Convert4To8((pix >> 0) & 0x0F);
g = Convert4To8((pix >> 4) & 0x0F);
b = Convert4To8((pix >> 8) & 0x0F);
a = Convert4To8((pix >> 12) & 0x0F);
break;
case GPU_DBG_FORMAT_4444_REV:
a = Convert4To8((pix >> 0) & 0x0F);
b = Convert4To8((pix >> 4) & 0x0F);
g = Convert4To8((pix >> 8) & 0x0F);
r = Convert4To8((pix >> 12) & 0x0F);
break;
case GPU_DBG_FORMAT_4444_BGRA:
b = Convert4To8((pix >> 0) & 0x0F);
g = Convert4To8((pix >> 4) & 0x0F);
r = Convert4To8((pix >> 8) & 0x0F);
a = Convert4To8((pix >> 12) & 0x0F);
break;
case GPU_DBG_FORMAT_8888:
r = (pix >> 0) & 0xFF;
g = (pix >> 8) & 0xFF;
b = (pix >> 16) & 0xFF;
a = (pix >> 24) & 0xFF;
break;
case GPU_DBG_FORMAT_8888_BGRA:
b = (pix >> 0) & 0xFF;
g = (pix >> 8) & 0xFF;
r = (pix >> 16) & 0xFF;
a = (pix >> 24) & 0xFF;
break;
default:
_snwprintf(desc, 256, L"Unexpected format");
return;
}
_snwprintf(desc, 256, L"%d,%d: r=%d, g=%d, b=%d, a=%d", x, y, r, g, b, a);
}
void CGEDebugger::UpdateTextureLevel(int level) {
GPUgstate state = {0};
if (gpuDebug != nullptr) {
state = gpuDebug->GetGState();
}
int maxValid = 0;
for (int i = 1; i < state.getTextureMaxLevel() + 1; ++i) {
if (state.getTextureAddress(i) != 0) {
maxValid = i;
}
}
textureLevel_ = std::min(std::max(0, level), maxValid);
EnableWindow(GetDlgItem(m_hDlg, IDC_GEDBG_TEXLEVELDOWN), textureLevel_ > 0);
EnableWindow(GetDlgItem(m_hDlg, IDC_GEDBG_TEXLEVELUP), textureLevel_ < maxValid);
}
void CGEDebugger::UpdateSize(WORD width, WORD height) {
// only resize the tab for now
HWND tabControl = GetDlgItem(m_hDlg, IDC_GEDBG_MAINTAB);
RECT tabRect;
GetWindowRect(tabControl,&tabRect);
MapWindowPoints(HWND_DESKTOP,m_hDlg,(LPPOINT)&tabRect,2);
tabRect.right = tabRect.left + (width-tabRect.left*2); // assume same gap on both sides
tabRect.bottom = tabRect.top + (height-tabRect.top-tabRect.left); // assume same gap on bottom too
MoveWindow(tabControl,tabRect.left,tabRect.top,tabRect.right-tabRect.left,tabRect.bottom-tabRect.top,TRUE);
}
void CGEDebugger::SavePosition()
{
RECT rc;
if (GetWindowRect(m_hDlg, &rc))
{
g_Config.iGEWindowX = rc.left;
g_Config.iGEWindowY = rc.top;
g_Config.iGEWindowW = rc.right - rc.left;
g_Config.iGEWindowH = rc.bottom - rc.top;
}
}
void CGEDebugger::SetBreakNext(BreakNextType type) {
attached = true;
SetupPreviews();
breakNext = type;
ResumeFromStepping();
}
BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_INITDIALOG:
return TRUE;
case WM_GETMINMAXINFO:
{
MINMAXINFO* minmax = (MINMAXINFO*) lParam;
minmax->ptMinTrackSize.x = minWidth_;
minmax->ptMinTrackSize.y = minHeight_;
}
return TRUE;
case WM_SIZE:
UpdateSize(LOWORD(lParam), HIWORD(lParam));
SavePosition();
return TRUE;
case WM_MOVE:
SavePosition();
return TRUE;
case WM_CLOSE:
attached = false;
ResumeFromStepping();
breakNext = BREAK_NONE;
Show(false);
return TRUE;
case WM_SHOWWINDOW:
SetupPreviews();
break;
case WM_ACTIVATE:
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
g_activeWindow = WINDOW_GEDEBUGGER;
}
break;
case WM_NOTIFY:
switch (wParam)
{
case IDC_GEDBG_MAINTAB:
tabs->HandleNotify(lParam);
if (gpuDebug != nullptr) {
lists->Update();
}
break;
case IDC_GEDBG_FBTABS:
fbTabs->HandleNotify(lParam);
if (attached && gpuDebug != nullptr) {
UpdatePreviews();
}
break;
}
break;
case WM_COMMAND:
switch (LOWORD(wParam)) {
case IDC_GEDBG_STEPDRAW:
SetBreakNext(BREAK_NEXT_DRAW);
break;
case IDC_GEDBG_STEP:
SetBreakNext(BREAK_NEXT_OP);
break;
case IDC_GEDBG_STEPTEX:
AddTextureChangeTempBreakpoint();
SetBreakNext(BREAK_NEXT_TEX);
break;
case IDC_GEDBG_STEPFRAME:
SetBreakNext(BREAK_NEXT_FRAME);
break;
case IDC_GEDBG_STEPPRIM:
AddCmdBreakpoint(GE_CMD_PRIM, true);
AddCmdBreakpoint(GE_CMD_BEZIER, true);
AddCmdBreakpoint(GE_CMD_SPLINE, true);
SetBreakNext(BREAK_NEXT_PRIM);
break;
case IDC_GEDBG_BREAKTEX:
{
attached = true;
if (!gpuDebug) {
break;
}
const auto state = gpuDebug->GetGState();
u32 texAddr = state.getTextureAddress(textureLevel_);
// TODO: Better interface that allows add/remove or something.
if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, L"Texture Address", texAddr, texAddr)) {
if (IsTextureBreakpoint(texAddr)) {
RemoveTextureBreakpoint(texAddr);
} else {
AddTextureBreakpoint(texAddr);
}
}
}
break;
case IDC_GEDBG_BREAKTARGET:
{
attached = true;
if (!gpuDebug) {
break;
}
const auto state = gpuDebug->GetGState();
u32 fbAddr = state.getFrameBufRawAddress();
// TODO: Better interface that allows add/remove or something.
if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, L"Framebuffer Address", fbAddr, fbAddr)) {
if (IsRenderTargetBreakpoint(fbAddr)) {
RemoveRenderTargetBreakpoint(fbAddr);
} else {
AddRenderTargetBreakpoint(fbAddr);
}
}
}
break;
case IDC_GEDBG_TEXLEVELDOWN:
UpdateTextureLevel(textureLevel_ - 1);
if (attached && gpuDebug != nullptr) {
UpdatePreviews();
}
break;
case IDC_GEDBG_TEXLEVELUP:
UpdateTextureLevel(textureLevel_ + 1);
if (attached && gpuDebug != nullptr) {
UpdatePreviews();
}
break;
case IDC_GEDBG_RESUME:
primaryWindow->Clear();
secondWindow->Clear();
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"");
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"");
ResumeFromStepping();
breakNext = BREAK_NONE;
break;
case IDC_GEDBG_RECORD:
GPURecord::Activate();
break;
case IDC_GEDBG_FORCEOPAQUE:
if (attached && gpuDebug != nullptr) {
forceOpaque_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_FORCEOPAQUE), BM_GETCHECK, 0, 0) != 0;
UpdatePreviews();
}
break;
case IDC_GEDBG_SHOWCLUT:
if (attached && gpuDebug != nullptr) {
showClut_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_SHOWCLUT), BM_GETCHECK, 0, 0) != 0;
UpdatePreviews();
}
break;
}
break;
case WM_GEDBG_BREAK_CMD:
{
u32 pc = (u32)wParam;
ClearTempBreakpoints();
auto info = gpuDebug->DissassembleOp(pc);
NOTICE_LOG(G3D, "Waiting at %08x, %s", pc, info.desc.c_str());
UpdatePreviews();
}
break;
case WM_GEDBG_BREAK_DRAW:
{
NOTICE_LOG(G3D, "Waiting at a draw");
UpdatePreviews();
}
break;
case WM_GEDBG_STEPDISPLAYLIST:
SetBreakNext(BREAK_NEXT_OP);
break;
case WM_GEDBG_TOGGLEPCBREAKPOINT:
{
attached = true;
u32 pc = (u32)wParam;
bool temp;
bool isBreak = IsAddressBreakpoint(pc, temp);
if (isBreak && !temp) {
RemoveAddressBreakpoint(pc);
} else {
AddAddressBreakpoint(pc);
}
}
break;
case WM_GEDBG_RUNTOWPARAM:
{
attached = true;
u32 pc = (u32)wParam;
AddAddressBreakpoint(pc, true);
SendMessage(m_hDlg,WM_COMMAND,IDC_GEDBG_RESUME,0);
}
break;
case WM_GEDBG_SETCMDWPARAM:
{
GPU_SetCmdValue((u32)wParam);
}
break;
case WM_GEDBG_UPDATE_WATCH:
// Just a notification to update.
if (watch)
watch->Update();
break;
}
return FALSE;
}
// The below WindowsHost methods are called on the GPU thread.
bool WindowsHost::GPUDebuggingActive() {
return attached;
}
static void DeliverMessage(UINT msg, WPARAM wParam, LPARAM lParam) {
PostMessage(geDebuggerWindow->GetDlgHandle(), msg, wParam, lParam);
}
static void PauseWithMessage(UINT msg, WPARAM wParam = NULL, LPARAM lParam = NULL) {
if (attached) {
EnterStepping(std::bind(&DeliverMessage, msg, wParam, lParam));
}
}
void WindowsHost::GPUNotifyCommand(u32 pc) {
u32 op = Memory::ReadUnchecked_U32(pc);
u8 cmd = op >> 24;
if (breakNext == BREAK_NEXT_OP || IsBreakpoint(pc, op)) {
PauseWithMessage(WM_GEDBG_BREAK_CMD, (WPARAM) pc);
}
}
void WindowsHost::GPUNotifyDisplay(u32 framebuf, u32 stride, int format) {
if (breakNext == BREAK_NEXT_FRAME) {
// This should work fine, start stepping at the first op of the new frame.
breakNext = BREAK_NEXT_OP;
}
}
void WindowsHost::GPUNotifyDraw() {
if (breakNext == BREAK_NEXT_DRAW) {
PauseWithMessage(WM_GEDBG_BREAK_DRAW);
}
}
void WindowsHost::GPUNotifyTextureAttachment(u32 addr) {
}