..
FragmentShaderGenerator.cpp
Double colors only when texturing, and after test.
2014-01-12 11:45:29 -08:00
FragmentShaderGenerator.h
Don't use dual source when stencil disabled
2013-12-16 23:41:42 +01:00
Framebuffer.cpp
Add option "Small Display", useful for large tablets to avoid overlapping touch controls with the screen.
2014-01-16 00:22:39 +01:00
Framebuffer.h
More include untangling
2013-12-29 23:44:35 +01:00
GLES_GPU.cpp
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
GLES_GPU.h
Also report the vertex decoder jit to verysleepy.
2013-11-30 19:20:22 -08:00
ShaderManager.cpp
softgpu: Implement vertex preview.
2013-12-29 13:45:10 -08:00
ShaderManager.h
Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
2013-12-03 00:13:21 +01:00
SoftwareTransform.cpp
Ignore the material update flag w/o vertex color.
2013-12-29 12:57:30 -08:00
Spline.cpp
softgpu: Implement vertex preview.
2013-12-29 13:45:10 -08:00
StateMapping.cpp
Indentation fix
2014-01-02 20:24:57 +08:00
StateMapping.h
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
TextureCache.cpp
Log dimensions of framebuffer/texture collisions. Update native.
2014-01-14 10:51:45 +01:00
TextureCache.h
Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available
2013-11-01 19:38:52 +01:00
TextureScaler.cpp
Put the removed include back, but only for Visual Studio 2012.
2013-09-17 10:27:06 -04:00
TextureScaler.h
Update to latest version of "native"
2013-05-31 23:10:58 +02:00
TransformPipeline.cpp
Fix some initialization order warnings.
2014-01-10 22:21:24 -08:00
TransformPipeline.h
softgpu: Implement vertex preview.
2013-12-29 13:45:10 -08:00
VertexDecoder.cpp
Fix a few minor typos.
2014-01-11 22:59:52 -08:00
VertexDecoder.h
Split VertexDecoder into files for ARM and x86, got too large.
2013-11-24 15:58:15 +01:00
VertexDecoderArm.cpp
Avoid reseved identifiers like _SP, etc.
2013-12-29 14:25:34 -08:00
VertexDecoderX86.cpp
Minor x86 optimizations
2013-11-26 18:23:08 +01:00
VertexShaderGenerator.cpp
Merge pull request #4937 from unknownbrackets/gpu-minor
2013-12-29 13:49:24 -08:00
VertexShaderGenerator.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00