ppsspp/GPU
Henrik Rydgård c48bdf7efc Vulkan: Fix image layout issues after compute shader uploads.
We're already in GENERAL so probably not worth to transfer to DST just
to do even more transfers due to the silliness of GenerateMip.

I'm planning to rework the whole texture upload thing to be far more
optimal with some kind of TextureUploadManager

Fixes #13987
2021-01-30 23:09:42 +01:00
..
Common Vulkan: Allow tex shaders to specify a max scale. 2021-01-28 01:03:02 -08:00
D3D11 GPU: Respect stencil write mask for 5551 buffers. 2021-01-24 15:54:13 -08:00
Debugger Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Directx9 D3D9: Don't allow separate alpha clears. 2021-01-24 16:07:13 -08:00
GLES GPU: Respect stencil write mask for 5551 buffers. 2021-01-24 15:54:13 -08:00
Software SoftGPU: Fix sprite provoking vertex in fast path. 2021-01-16 20:13:16 -08:00
Vulkan Vulkan: Fix image layout issues after compute shader uploads. 2021-01-30 23:09:42 +01:00
ge_constants.h Reinterpret the data when binding a framebuffer with a different 16-bit format. 2020-11-08 11:32:55 +01:00
GeConstants.cpp Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.vcxproj.filters GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPUCommon.cpp UWP: Fix dialog rendering (PPGe). 2020-12-20 12:11:02 +01:00
GPUCommon.h Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it. 2020-11-07 10:51:54 +01:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
GPUState.h Minor cleanups 2020-12-14 20:06:06 +01:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00