ppsspp/GPU/Directx9
2020-08-15 19:09:00 +02:00
..
DepalettizeShaderDX9.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
DepalettizeShaderDX9.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
DrawEngineDX9.h Do a similar thing for D3D (let the backend handle the dirtying). 2020-05-24 20:57:59 +02:00
FramebufferManagerDX9.cpp Optimize value conversion in (unused) depth readback. 2020-08-09 10:47:01 +02:00
FramebufferManagerDX9.h Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h 2020-08-03 23:24:50 +02:00
GPU_DX9.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
GPU_DX9.h Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h 2020-08-03 23:24:50 +02:00
PixelShaderGeneratorDX9.cpp GPU: Apply fog before color test. 2018-09-09 23:59:48 -07:00
PixelShaderGeneratorDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderManagerDX9.cpp Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
ShaderManagerDX9.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
StateMappingDX9.cpp Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h 2020-08-03 23:24:50 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
TextureCacheDX9.cpp Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
TextureCacheDX9.h Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow. 2018-03-25 10:50:37 +02:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp GPU: Treat negative light exp same as 0. 2020-03-22 22:28:05 -07:00
VertexShaderGeneratorDX9.h D3D9: Implement vertex range culling. 2018-09-17 07:27:26 -07:00