ppsspp/GPU
Unknown W. Brackets 9f000ddf35 GLES: Avoid hanging while precompiling shaders.
We want to continue updating the screen so it doesn't seem frozen.
2017-12-03 11:30:00 -08:00
..
Common GPU: Minor cleanup. 2017-12-02 09:47:59 -08:00
D3D11 D3D11: Change state caches to DenseHashMaps. 2017-12-02 18:55:02 -08:00
Debugger GE Debugger: Gah, fix some pointer size errors. 2017-06-06 19:49:10 -07:00
Directx9 Hashmaps: Fix missing maintain calls in non-GLES. 2017-12-02 18:27:18 -08:00
GLES GLES: Avoid hanging while precompiling shaders. 2017-12-03 11:30:00 -08:00
Null Headless: Fix crash with null GPU. 2017-11-14 22:33:56 -08:00
Software Reporting: Improve bezier/spline morph/skin data. 2017-12-01 09:50:31 -08:00
Vulkan Clip block transfer destinations. Should fix crash in #10011. Stats: Invent some sort of usage metric for device memory allocators. 2017-12-03 15:00:25 +01:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPU.h System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPU.vcxproj Should be bufferWidth here, not width. Thanks unknown. 2017-11-05 10:14:33 +01:00
GPU.vcxproj.filters D3D11: Show FBO-as-texture in GE debugger. 2017-11-05 18:41:24 -08:00
GPUCommon.cpp Improve reporting for imm buffer exceeded. Reset the immCount_ every frame to avoid getting "stuck" permanently in case some garbage is executed.. 2017-12-01 20:01:13 +01:00
GPUCommon.h System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPUInterface.h System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPUState.cpp TexCache: Remove simple 0/1 alpha check. 2017-11-12 16:17:46 -08:00
GPUState.h Add some debug asserts, useful for debugging shader mismatches locally (though haven't found any..) 2017-12-01 00:28:07 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Buildfix 2017-08-31 17:24:34 +02:00