Common
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GPU: Minor cleanup.
|
2017-12-02 09:47:59 -08:00 |
D3D11
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D3D11: Change state caches to DenseHashMaps.
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2017-12-02 18:55:02 -08:00 |
Debugger
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GE Debugger: Gah, fix some pointer size errors.
|
2017-06-06 19:49:10 -07:00 |
GLES
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GLES: Avoid hanging while precompiling shaders.
|
2017-12-03 11:30:00 -08:00 |
Null
|
Headless: Fix crash with null GPU.
|
2017-11-14 22:33:56 -08:00 |
GeDisasm.cpp
|
Minor GPU disassembler update
|
2017-08-05 18:37:03 +02:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
System: Allow GPU to have delayed loading.
|
2017-12-03 11:29:07 -08:00 |
GPU.h
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System: Allow GPU to have delayed loading.
|
2017-12-03 11:29:07 -08:00 |
GPUCommon.h
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System: Allow GPU to have delayed loading.
|
2017-12-03 11:29:07 -08:00 |
GPUState.cpp
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TexCache: Remove simple 0/1 alpha check.
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2017-11-12 16:17:46 -08:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
Buildfix
|
2017-08-31 17:24:34 +02:00 |