ppsspp/GPU/Software
Unknown W. Brackets 12c5f5e1e6 Use constants for other uv gen mode usages.
And also change them to treat 3 as coords as well.
2013-08-19 00:43:54 -07:00
..
Clipper.cpp softgpu: Process rasterization in screen space, rather than drawing space. 2013-08-16 23:49:15 +02:00
Clipper.h softgpu: Small cleanup in Clipper. 2013-08-16 23:49:10 +02:00
Colors.h Fix softgpu's 4444 color conversion. 2013-08-17 17:33:10 -07:00
Lighting.cpp swrast warning fixes 2013-08-17 12:37:47 +02:00
Lighting.h softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
Rasterizer.cpp Use constants for other uv gen mode usages. 2013-08-19 00:43:54 -07:00
Rasterizer.h softgpu: Optimization, part 2. 2013-08-16 23:49:11 +02:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SoftGpu.cpp Render the display width properly in softgpu. 2013-08-17 10:57:08 -07:00
SoftGpu.h Remove very questionable DrawSync override. 2013-08-17 09:53:10 -07:00
TransformUnit.cpp softgpu : should be vreader.ReadColor1 2013-08-17 22:21:14 +08:00
TransformUnit.h swrast warning fixes 2013-08-17 12:37:47 +02:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.