ppsspp/Windows
2013-10-05 17:27:28 -07:00
..
Debugger Fix right click->edit breakpoint 2013-10-04 23:21:44 +02:00
GEDebugger Add plumbing to show depth/stencil in ge debugger. 2013-10-05 17:27:28 -07:00
W32Util Don't change border when the tab uses the buttons style 2013-09-30 21:49:17 +02:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp
Breakpoints.h
ControlMapping.cpp Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
ControlMapping.h Fix analog axis names. Make L2/R2 on x360 controllers analog. 2013-08-17 11:18:45 +02:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DinputDevice.cpp Rename KEYCODE to NKCODE (native key code) to stop name collision. Implement Blackberry keymapping. 2013-08-05 03:31:40 +10:00
DinputDevice.h Add a few more dinput axises since it's easy. 2013-07-07 16:28:36 -07:00
DlgDynaView.cpp
DlgDynaView.h
DSoundStream.cpp Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
DSoundStream.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
EmuThread.cpp Bail more gracefully if no real OpenGL driver is installed on XP 2013-09-11 21:35:44 +02:00
EmuThread.h Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization. 2013-06-15 13:06:43 +08:00
git-version-gen.cmd
Globals.cpp -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
icon1.ico
InputBox.cpp Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputBox.h Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputDevice.cpp Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
InputDevice.h Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
KeyboardDevice.cpp Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
KeyboardDevice.h win: don't queue up key presses at all, send them instantly. 2013-07-06 21:49:28 +02:00
Log.bat Fix for PPSSPP auto logging mode for Windows 64-bit 2013-07-16 06:42:46 +08:00
main.cpp -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MIPSCompALU.h
MIPSCompBranch.h
OpenGLBase.cpp Bail more gracefully if no real OpenGL driver is installed on XP 2013-09-11 21:35:44 +02:00
OpenGLBase.h Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ppsspp.ico Slightly nicer icons. 2013-06-23 19:53:09 +02:00
ppsspp.rc Add range selection 2013-10-02 08:51:21 +02:00
PPSSPP.sln
PPSSPP.vcxproj Dump memory dialog 2013-10-01 21:11:41 +02:00
PPSSPP.vcxproj.filters Dump memory dialog 2013-10-01 21:11:41 +02:00
pspmode.png
README.TXT
resource.h Right click menu for CtrlDisplayListView 2013-10-02 00:41:37 +02:00
rt_manif.bin
stdafx.cpp
stdafx.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
stop1.ico
version.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
WindowsFileSystem.h
WindowsHost.cpp Post a message when the window title's text needs to change. This resolves #3282. 2013-09-14 12:49:50 -04:00
WindowsHost.h Add an initial GE debugger interface on Windows. 2013-09-22 10:27:09 -07:00
WndMainWindow.cpp -use tab control class for left tabs 2013-09-30 15:56:08 +02:00
WndMainWindow.h Eliminate some magic numbers, and make several functions more consistent with each other. 2013-09-19 21:18:26 -04:00
XinputDevice.cpp Change a few more log types. 2013-09-07 13:31:14 -07:00
XinputDevice.h Dynamically load XInput, lets us to map the home button with a trick 2013-07-23 00:12:26 +02:00
XPTheme.h

Just open the MSVC project file and build.