ppsspp/GPU/Software
2022-01-15 17:52:40 -08:00
..
BinManager.cpp softgpu: Remove z from DrawingCoords. 2022-01-15 15:38:56 -08:00
BinManager.h softgpu: Cleanup push/pop atomic handling. 2022-01-15 00:02:31 -08:00
Clipper.cpp softgpu: Avoid double calculating screenpos. 2022-01-15 11:22:36 -08:00
Clipper.h softgpu: Add class to manage and enqueue for bins. 2022-01-13 09:26:59 -08:00
DrawPixel.cpp softgpu: Cache colortest params in draw pix state. 2022-01-15 13:03:11 -08:00
DrawPixel.h softgpu: Move fixed blend factor to draw pix state. 2022-01-15 13:03:11 -08:00
DrawPixelX86.cpp softgpu: Move fixed blend factor to draw pix state. 2022-01-15 13:03:11 -08:00
FuncId.cpp softgpu: Move texenv color into sampler state. 2022-01-15 17:52:40 -08:00
FuncId.h softgpu: Move texenv color into sampler state. 2022-01-15 17:52:40 -08:00
Lighting.cpp softgpu: Stop storing normal/worldnormal/worldpos. 2022-01-14 20:32:18 -08:00
Lighting.h softgpu: Stop storing normal/worldnormal/worldpos. 2022-01-14 20:32:18 -08:00
Rasterizer.cpp softgpu: Move c++ tex func to sampler. 2022-01-15 15:28:07 -08:00
Rasterizer.h softgpu: Move c++ tex func to sampler. 2022-01-15 15:28:07 -08:00
RasterizerRectangle.cpp softgpu: Remove z from DrawingCoords. 2022-01-15 15:38:56 -08:00
RasterizerRectangle.h softgpu: Handle scissor/range in BinManager. 2022-01-13 19:07:41 -08:00
RasterizerRegCache.cpp samplerjit: Refactor nearest using reg cache. 2021-12-04 13:04:53 -08:00
RasterizerRegCache.h softgpu: Cache minz/maxz in draw pixel state. 2022-01-15 13:03:10 -08:00
README.txt
Sampler.cpp softgpu: Move texenv color into sampler state. 2022-01-15 17:52:40 -08:00
Sampler.h softgpu: Move tex size to cached state. 2022-01-15 17:22:43 -08:00
SamplerX86.cpp softgpu: Move texenv color into sampler state. 2022-01-15 17:52:40 -08:00
SoftGpu.cpp GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
SoftGpu.h softgpu: Add some comments and cleanup. 2021-11-15 06:09:12 -08:00
TransformUnit.cpp softgpu: Remove z from DrawingCoords. 2022-01-15 15:38:56 -08:00
TransformUnit.h softgpu: Remove z from DrawingCoords. 2022-01-15 15:38:56 -08:00
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.